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Chat not displaying player messages

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Jun 8, 2020
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16
So, using this code called on map initialization:

JASS:
function init takes nothing returns nothing
    local framehandle fhandle
    local framehandle fhandle2
    local integer i = 0
    local GameUI = BlzGetOriginFrame(ORIGIN_FRAME_GAME_UI, 0)

    call BlzEnableUIAutoPosition(false)
    call BlzFrameSetAlpha(BlzGetFrameByName("SimpleInventoryCover", 0), 0)
    call BlzFrameSetScale(BlzGetFrameByName("InventoryText", 0), 0.0001)
    call BlzFrameSetAbsPoint(BlzGetFrameByName("ConsoleUI", 0), FRAMEPOINT_TOPLEFT, 0.0, 0.633)
    call BlzFrameSetVisible(BlzGetFrameByName("ResourceBarFrame", 0), false)
    call BlzFrameSetVisible(BlzGetFrameByName("UpperButtonBarFrame", 0), true)
    call BlzFrameSetVisible(BlzFrameGetChild(BlzGetFrameByName("ConsoleUI", 0), 7), false)
    call BlzFrameSetVisible(BlzFrameGetChild(BlzFrameGetChild(BlzGetOriginFrame(ORIGIN_FRAME_GAME_UI, 0), 5),0), false)
    call BlzFrameSetParent(BlzGetFrameByName("MiniMapFrame", 0), BlzGetFrameByName("ConsoleUIBackdrop", 0))

    set fhandle = BlzGetOriginFrame(ORIGIN_FRAME_UNIT_MSG, 0)
    call BlzFrameSetVisible(fhandle, true)
    call BlzFrameClearAllPoints(fhandle)
    call BlzFrameSetSize(fhandle, 0.6, 0.5)
    call BlzFrameSetAbsPoint(fhandle, FRAMEPOINT_TOPLEFT, 0.05, 0.55)
endfunction

I manage to move the game chat, but it never shows players' messages, just trigger-shown messages
Those aren't displayed in the Chat log either
It is still able to detect entered chat string event though
Is there any way to fix this?
 
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