- Joined
- Aug 13, 2008
- Messages
- 197
Earth: Leviticus
Project status:
Terrain: 95%Units: 67%
Balancing: 48%
Triggers: 70%
Testers: 5%
Need balancers to help adjust the game.
Essentially, to focus on the units gold cost and the player gold aquire rate.i come across a few basic formulas to help but they do not give the same result.
1. (unit attack)*(range)/(attack speed)*(projectile speed)*(armor)*(health)*(skills)*(mana)/(mana recharge)/(constant)
2. {(unit attack)*(range)/(attack speed)*(projectile speed)/(constant A)}{(armor)*(health)*(health recharge)/(constant B)}{(skills)*(mana)/(mana recharge)/(mana cost)*(AOE)/(constant C)}
3. {(unit attack)*(range)/(attack speed)*(projectile speed)*(armor)*(health)*(health recharge)/(constant A)}{(skills)*(mana)/(mana recharge)/(mana cost)*(AOE)/(constant B)}
2. {(unit attack)*(range)/(attack speed)*(projectile speed)/(constant A)}{(armor)*(health)*(health recharge)/(constant B)}{(skills)*(mana)/(mana recharge)/(mana cost)*(AOE)/(constant C)}
3. {(unit attack)*(range)/(attack speed)*(projectile speed)*(armor)*(health)*(health recharge)/(constant A)}{(skills)*(mana)/(mana recharge)/(mana cost)*(AOE)/(constant B)}
I would greatly appreciate if someone know how to go about it or is willing to work alongside with me to balance the map.
Please send your reply via pm or leave them here. Thank in advance