- Joined
- Sep 10, 2022
- Messages
- 101
I am back again and I need to discuss one thing with those who already know/or have done this...
I am preparing my custom map for the first release and I want to make some dynamic language translations. For example, when the map starts, a window appears that allows you to select a language. I have some custom units and spells, and I want to translate them to a chosen language that will help the player to read on desired language. The peculiarity of the map is that it can be played both solo and with other players, so I want to provide this language selection function to the game master or main player.
So the question is, can I change the fields of units, such as their names and descriptions via triggers and will this be the best solution in case I don't want to make copies of the map for other languages?
I am preparing my custom map for the first release and I want to make some dynamic language translations. For example, when the map starts, a window appears that allows you to select a language. I have some custom units and spells, and I want to translate them to a chosen language that will help the player to read on desired language. The peculiarity of the map is that it can be played both solo and with other players, so I want to provide this language selection function to the game master or main player.
So the question is, can I change the fields of units, such as their names and descriptions via triggers and will this be the best solution in case I don't want to make copies of the map for other languages?