- Joined
- Jul 29, 2007
- Messages
- 5,174
I saw for the first time MDX Squisher, and figured I could do the same thing except more complete (the original only covers a part of the data).
In addition to this, I want to remake what I did years ago with MDL Optimizer, which removed useless animation keyframes.
If it will work fine, I'll add support also for M3 models.
I need a little test for the following files, since I don't have WC3.
The idea is to make two identical maps, import each model version to each map, save them, and see if there's a difference in the map file size.
The second part (assuming v2 is actually smaller) is to check if the model works fine in-game.
Note: currently it only runs on a small subset of the data (namely, the geosets), if it works, I'll add all the animation data.
Thanks.
In addition to this, I want to remake what I did years ago with MDL Optimizer, which removed useless animation keyframes.
If it will work fine, I'll add support also for M3 models.
I need a little test for the following files, since I don't have WC3.
The idea is to make two identical maps, import each model version to each map, save them, and see if there's a difference in the map file size.
The second part (assuming v2 is actually smaller) is to check if the model works fine in-game.
Note: currently it only runs on a small subset of the data (namely, the geosets), if it works, I'll add all the animation data.
Thanks.