- Joined
- Nov 17, 2010
- Messages
- 1,266
I am working on a Single-Player RPG campaign where you control 3 heroes who each have multiple abilities. I am using a system for hiding most of the command buttons that I found here so I can have more abilities.
Originally I had 4 or 5 abilities per hero with 5-10 levels a piece, but I am thinking it would be more fun to have the abilities change and upgrade (more than just damage or percent chance to... whatever) as you gain levels.
The first hero has blade-based abilities and I have a few ideas worked out already but I just need a few suggestions from the wonderful community here.
Level 1: Slash in front of the hero dealing damage calculated by weapon damage
Level 2: Level 1 plus a chance to throw spinning blades outward from the hero
Level 3: Levels 1 and 2 but the slash goes all the way around Lithion instead of just in front of him
Level 1: Razor bounces up to 3 times to 3 different targets
Level 2: Level 1 but adds one more bounce and causes enemies to develop deep wounds debuff
Level 3: Levels 1 and 2 but when the razor reaches its last target it shatters dealing AOE damage
Level 1: Charges at a target dealing damage to it
Level 2: Level 1 plus deals damage to other units it encounters along the way
Level 3: Levels 1 and 2 plus deals extra damage based on the distance traveled
Mortal Fervor (No Picture yet)
Level 1: Attacks a single unit repeatedly, if the unit dies he regains energy spent
Level 2: ??
Level 3: ??
Level 1: Goes into a frenzy and slashes all around him dealing damage over time to nearby enemies
Level 2: Level 1 plus draws enemies into the AOE ??
Level 3: ??
Level 1: Healing effect that bounces to nearby allies
Level 3: Level 1 plus a chance to burn enemies near the initial target
Level 5: Levels 1 and 3 plus a chance to fully heal the initial targets life and energy (mana)
Level 1: Creates a storm nova dealing damage to enemies inside the nova
Level 3: Level 1 plus a chance for the lightning to arc outward dealing damage to enemies outside the nova
Level 5: Levels 1 and 3 plus lightning arcs pull enemies into the nova
Level 1: Calls a spire of flame from the sky dealing damage and causing a burning debuff on enemies
Level 3: Level 1 but the meteor shatters and sends shards flying outward damaging and slowing nearby enemies
Level 5: Levels 1 and 3 plus calls additional smaller meteors down around the first one
I'm mostly looking for additional elemental abilities for him. Frost, Wind, Earth, Poison/Nature, etc
Thanks for any suggestions about upgrades you may have. I would also be happy to hear any other abilities you can think of since I want 8 per hero eventually. Also feel free to make suggestions for any improvements to what I already have.
Originally I had 4 or 5 abilities per hero with 5-10 levels a piece, but I am thinking it would be more fun to have the abilities change and upgrade (more than just damage or percent chance to... whatever) as you gain levels.
The first hero has blade-based abilities and I have a few ideas worked out already but I just need a few suggestions from the wonderful community here.

Level 2: Level 1 plus a chance to throw spinning blades outward from the hero
Level 3: Levels 1 and 2 but the slash goes all the way around Lithion instead of just in front of him

Level 2: Level 1 but adds one more bounce and causes enemies to develop deep wounds debuff
Level 3: Levels 1 and 2 but when the razor reaches its last target it shatters dealing AOE damage

Level 2: Level 1 plus deals damage to other units it encounters along the way
Level 3: Levels 1 and 2 plus deals extra damage based on the distance traveled
Mortal Fervor (No Picture yet)
Level 1: Attacks a single unit repeatedly, if the unit dies he regains energy spent
Level 2: ??
Level 3: ??

Level 2: Level 1 plus draws enemies into the AOE ??
Level 3: ??

Level 3: Level 1 plus a chance to burn enemies near the initial target
Level 5: Levels 1 and 3 plus a chance to fully heal the initial targets life and energy (mana)

Level 3: Level 1 plus a chance for the lightning to arc outward dealing damage to enemies outside the nova
Level 5: Levels 1 and 3 plus lightning arcs pull enemies into the nova

Level 3: Level 1 but the meteor shatters and sends shards flying outward damaging and slowing nearby enemies
Level 5: Levels 1 and 3 plus calls additional smaller meteors down around the first one
I'm mostly looking for additional elemental abilities for him. Frost, Wind, Earth, Poison/Nature, etc
Thanks for any suggestions about upgrades you may have. I would also be happy to hear any other abilities you can think of since I want 8 per hero eventually. Also feel free to make suggestions for any improvements to what I already have.
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