need a lil help!!!

Level 3
Joined
Mar 27, 2006
Messages
29
i need help with these spells.... if anyone can tell me hw to make them.....


Lvl 1 : Deals 90 damage, 30% cleave damage to nearby enemies. Knocksback 100 units away. Enemies are slowed by 10%, Last 2secs.

Lvl 2 : Deals 120 damage, 40% cleave damage to nearby enemies. Knocksback 200 units away. Enemies are slowed by 15%, Last 2secs.

Lvl 3 : Deals 150 damage, 50% cleave damage to nearby enemies. Knocksback 270 units away. Enemies are slowed by 20%, Last 2secs.

Lvl 4 : Deals 250 damage, 55% cleave damage to nearby enemies. Knocksback 380 units away. Enemies are slowed by 25%, Last 2secs.


-----------------------------------------------------
Description: With his muscular hind legs, Tahngarth does a large leap to either catch up or run from the enemy. Tahngarth strikes the targeted enemy upon landing, damaging and slowing him. Because of Tahngarth’s massive weight, he damages and pushes all surrounding enemy units back a fair distance (not the targeted enemy).

Level 1 - Deals 100 damage to enemies within 50 units to the centre of the AOE (if any) and slows them down by 15% movement speed for 2 seconds. Damages other nearby enemy units for 60 damage and pushes them back for 240 units.
Level 2 - Deals 150 damage to enemies within 50 units to the centre of the AOE (if any) and slows them down by 20% movement speed for 2 seconds. Damages other nearby enemy units for 60 damage and pushes them back for 240 units.
Level 3 - Deals 200 damage to enemies within 50 units to the centre of the AOE (if any) and slows them down by 25% movement speed for 2 seconds. Damages other nearby enemy units for 60 damage and pushes them back for 240 units.
Level 4 - Deals 250 damage to enemies within 50 units to the centre of the AOE (if any) and slows them down by 30% movement speed for 2 seconds. Damages other nearby enemy units for 60 damage and pushes them back for 240 units.



-----------------------------------------------------

Level 1 – 10% chance to deal [1.0 + (AGI/100)]x critical
Level 2 – 15% chance to deal [1.1 + (AGI/100)]x critical
Level 3 – 20% chance to deal [1.2 + (AGI/100)]x critical
Level 4 – 25% chance to deal [1.3 + (AGI/100)]x critical

Note: This is a great skill for synergy. Get agility items in order to maximize criticals both in number of casts and amount of damage. You could also opt to go for strength items in order to synergize this with the ultimate. The great thing about this skill is you can’t abuse it w/ IAS items like Hyperstone because the basis if the critical's power is agility, not IAS. Any one item can add at most 0.25 to the critical multiplier, making it balanced. Hyperstone would nicely help you though in casting more crits. You'll just have to sacrifice an item slot for something that could increase the power of the crit.
 
Level 3
Joined
Mar 27, 2006
Messages
29
i need help with this spell......


Maximum of 100% increased attack speed. If unit changes targets, his attack speed returns to normal.
Level 1 – Every continuous attacks give Rexxar 5% of bonus attack speed.
Level 2 – Every continuous attack gives Rexxar 10% of bonus attack speed.
Level 3 – Every continuous attack gives Rexxar 15% of bonus attack speed.
Level 4 – Every continuous attack gives Rexxar 20% of bonus attack speed.
 
Level 6
Joined
Apr 4, 2005
Messages
299
add some "poison" wich will not injure target. If Rexxar attacks, test if attacked unit have this "poison" buff.
Give Rexxar item-ability witch increases attack speed by 5%.
Each time Rexxar attacks unit, test if attacked unit has this "poison" buff (you may call it primary target). If has, increase level of Rexxars speedup ability by 1 (+ next 5%). If he attack target without that buff, set level of aility to 0
 
Top