- Joined
- Oct 17, 2008
- Messages
- 123
Just got fatal error right as blood mage's ultimate was supposed to explode.
Is that happening for you too ?
Is that happening for you too ?
(14 ratings)
Just got fatal error right as blood mage's ultimate was supposed to explode.
Is that happening for you too ?
Any updates ?
Really looking forward to a new update.
You really hit some of the mage heroes hard but you didn't seem to touch on agility heroes.
Yes of course, project is not abandoned at allSo any chance at that new content coming out soon ?
Yes of course, project is not abandoned at all![]()
Always good to hear, i love it tooGood, we're all waiting for some new stuff. Btw: I <3 this map ^o^
Fixed.Heroes can't be chosen at all after 1 minute.
Played him several times, never happened to me. When did this happen? Situation?Golden golem sometimes gets a no respawn ever again bug, related to his ultimate.
Is today soon enought?Any chance of getting those fixes in another version soon ?
The map has been renamed 3 times (this name exists since v0.06), but it´s not about a dutch war, its not misspelled. I simply didn´t knew a better name then this one.This sounds kinda stupid, but is the title of your name misspelled accidently or on purpose (if on purpose, I know why)?
Which? Golden golem or Corrupted Golem?Golden golem still bugs a bit.
Sounds good. Will exchange the Firerain with a new evil nova (scaled and blowing away)Fire mage has a lack of scaling now and seems kinda weak. His rain of fire now just seems out of character. Hes all about instant casts and blowing away the enemy, rain of fire just never gets used hardly ever. I suggest some sort of fire nova that knocks people away from him. Seems like he needs it. I've played him and others and we all feel him being on the weaker side now.
-I suggest stealing the -evil aura from the staff and giving it to the fire mage. The effect is cool as hell and totally deserving of the fire mage. Keep the the staff, just steal the animation for another ability. You can have it on 2 things, nobody will notice.
Ok, as i´ve changed the improvements it should be possible.People that raise dead don't get upgrades on their creeps. Significant disadvantage late game.
I´ve played her several times, anyway she is not weak at all, but scaling is missing, yeah.mira trapper has fallen behind the other heroes. With no scaling or anything she just feels like a relic that nobody chooses.
Thx, will be fixed/rebalanced in the next version.-there is no credits in the map (icons, models ....)
-in the multiboard the good side is named "Order of the" only
-the creeps numbers increase very fast
Thats the main part of my map, capture-able flags. Please include that in your evaluation...-there is a weird table thing under the board that i didnt understand
Added. As the loading screen and the text in the map description says you can always type -help ingame to get usefull information, you´re not lost.what it is for so you need to add help in quests to help the players and that board also can prevent players from reading description when opening the multiboard
All descriptions were colored with 3-4 colors. I don´t want squiggled rainbow tooltips, do you? Don´t know what you really want in this case. Even damage formulas where 'outlined' by brackets. Please give accurate tipps on this.-Description needs more colors to attract people, abilities have direct description about what the ability does which is a good thing
Ok thx. Cooldown is colored btw, always on the bottom. Thats why i asked what you mean, i simply dont know what else to color.dont worry the rating may be changed any time so just inform me when new versions come out.
for the coloring i meant it will attract the readers it is better to help the player to know for example the cooldown in a quick look
the important is not the rating but it is the approving
keep up the good work
I noticed a little bug, it doesnt work for nowI like the creep upgrades on raised units, definitely makes those heroes a lot more powerful. Mayhaps units that are summoned (black mage, skeleton king, the druid guy, ect) could also get upgrades through that ? Of course people who summoned a lot of people would get a lot less from the upgrades and such like that. I don't know if it doesn't work on other people, but mr. stock restock was unable to get upgrades on his stolen units.
Will recheck that.Also, Mr. Stock restock could use some increases. I don't think his towers work, and his third ability, the one with more gold on life lost and less gold on life healed... I think you should double those numbers or at least increase them. At most that ability can maybe net you an average of 100 gold every lifebar, kinda subpar.
k.Skeleton king I think could use 5 seconds off his soul leech drain life ability, to a 30 seconds cooldown.
A complete crash of the game? Including fatal error? Played him several times, didn´t every crashed (in 0.18).I keep noticing crashing with the gnoll, specifically it seems with his auto attack proc ability. Might be related, but not be, but i always notice it when I'm the gnoll attacking somebody.
Omg... its a bug that cant be fixed so far, think its a compiler problem. Maybe i should change the ability, maybe to a normal reincernation.Golden Golem's ult is still bugged... perhaps just remake it as a different ability ?
Noticed that.I think archangel's starfall ability could use another slight decrease. Maybe to 1.8 or 1.5 agility.
Fear's DoT should be retooled to scale. Right now it does a colossal amount of damage in the start of the match. Me and warlock could take down an enemy just with our DoTs and maybe 1 hit. We just burst down pretty much anything with DoTs.
The model is great, but far to big. I dont want to increase filesize anymore. But i like the idea.As a suggestion for a new hero, I think the good side needs a stealthy guy. However, I think to differentiate him from the assassin he should be a ranged guy. With a model kinda like Tau Elite Commando - The Hive Workshop - A Warcraft III Modding Site . Some sort of ranged stun, like 100+1x agility +3 second stun, plasma grenade slowing enemies by 50%, and stuff like that.
Well that sounds good.Just fought the golden golem and his machine parts worked every single time. I think it might be fixed.
Hmmm the idea is to teleport to the lane and get back by scroll. Hmm... i´ll try to find an other way.I'm really missing the teleport back to base. Between small mana regen at the fountain and the minute walk back it feels like the game has started to slow down.
Ok.Warlock feel strong but with one bad thing, his ultimate is kinda gimp. Feels like it should just be some spamable ability. His wall of spirits also scales like crap.
In this version too? Fixed something.Am noticing some crashing errors lately. Started happening since lightning gnoll.
Omg... I don´t know why its bugged, thats the big problem. I found out that it´s caused by machineparts created in cliffs, but i don´t know why the countdown stops then.Well not to rain on your parade, but the golem finally bugged after 2 games with him. At the very least its getting a whole lot less rare.
Done.I'd increase the CD on the black mage's first ability (the direct damage single target one) by a few seconds.
Done.The skeleton king is kinda gimp. If I can suggest a few things: Give skeleton bomb a 3 second stun. Lower the CD on skeleton bomb to 10 seconds, lower the CD on life leach to 30 seconds.
All done.The chaos dragon needs to use a real dragon model, its been a too long lasting joke. His fire eyes ability also should have double the coefficient. Right now its truly just a waste of mana. Does maybe 10 damage a second ? For 10 mana a second ? If you at least made it 1/2 of strength a second at max level it'd be able to do 30 damage a second or something worth while. I think you can steal the code from the black mage to scale his instant damage chaos shell ability too. I think his ultimate is pretty badass, just some scaling for late game would be awesome.
lol okok, i´ve changed the model. Don´t want to use models that were not necessary (filesize).If you don't want the chaos dragon to be using the same model as the black mage's dragon you could use like Fire Dragon Caller of Fire - The Hive Workshop - A Warcraft III Modding Site. But please, every time somebody picks him its like HAH.
Sounds good, approved.Suggestions I have for the assassin who is just below par IMO. -Make evasion give a critical strike chance too, 3%/6%/9%/12%/15% at 2x damage. -Make the poison put on a 20% slow.
The deer gets +5 dmg on every update, like all other creeps.Ok gayas mage. The deer seem to get an odd jump in damage at rank 1 of upgrades. They go from 25 damage to 40 damage.
Thorns aura fixed.I say steal the code from carrion swarm for his second ability, and thorns aura is bugged. Past rank 1 only the gayas mage gets thorns aura (as in nobody arounds him gets the buff at rank 2+)
Avatar is already used by Tauren Warchief. The ulti-stun sounds good, but.... little bit imba?Commander's ultimate is still.... wowee. I really would rather have anything but this. I'm driven off the hero just because of nonsensical the ultimate is. Maybe something like avatar ? Maybe something where he moves 20% faster, takes 20% less damage, deals 50% less damage, but stuns on every hit.
Done. Note: Anomalies won´t get any upgrades, as it would increase their dmg by ~100% ^^ think they were good enought.Fire devils aren't getting the scaling bonus.
The first Gayas mage summoned a golem, could heal it, increase its dmg for some seconds and had thorns aura. It was just boringSuggestion for a hero, something like the old gayas mage. A hero who doesn't fight, but rather has a huge golem that fights for him. His talents are things that enhance the golem or heal or, or something alone those lines.
Fixed..... fixed, f**** yesGolden golem still broken, lol.
Mayor removed. Ironheart worksI killed mayor and the server split immediately.
I love it tooHey, I play this map a lot with hash. Just gonna say Great map and i love to play it.![]()
A heal? Think a dmg spell would be better, don´t want the Odd Mage back again.Though the Gayas Mage's Leaf ability seems really ineffective and should have either a bit higher damage or should scale with int or something. personally i use him a lot and rarely ever use the ability. My thoughts on it are just to remove it and give him rejuve like he used to when he summoned the golem.
http://en.wikipedia.org/wiki/Gaia_(mythology) its a typo sry ^^also a quick side question, hash has made this joke to me a few times and i've gotten it from a few other too.
but yea they refer to him being the "Gay ass" magewith is whole deer thing and all but yea. just wondering if theres any choice reason you called him that.
You mean his Frost Fault? Its hotkeyed to W, tried it out :SHis stun is incidentally hotkeyed to C, and not whatever it's proper one should be.
This wind should replace the Dark Shell or the Chaos spell? I know he is very good, with 3 AoE spells. I thought about tuning down Chaos, less meteors and maybe channeling, that would make him very vulnerable during this attack.Well I know you're gonna hate me for this, but I just don't see how to get instant damage to be balanced for the chaos dragon. He AoEs enemies down but then can drop a very big instant damage spell so the enemy has to run away after every chaos or risk death, just doesn't seem fair. I was talking to my friend and we said a medium kinda wind move that knocked back was the best idea. The dragon seems very focused on flashy attacks that dominated groups of enemies but left himself open.
The idea is very well considered, thx, both.Something very flashy, a minute or so cooldown massed knockback. Possibly leaves a small DoT on enemies. Something as a last resort ability to just keep people away from the dragon, but not low enough cooldown to keep saving him. But definitely bright and flashy because thats the chaos dragon's style.
IF you don't want to though I can understand, I suggested a lot for the chaos dragon lately.
Hmmmm that sounds good, i will implement it, let us try it outFor the fire mage, possibly make it a 40 second cooldown with just minor knockback to balance it out.
Already done before you posted it, 9 upgrade lvls with each +35hp (+5).I think you could give creeps maybe 10 more life per upgrade then to offset AoE damage, AoEs need to do their damage for hero vs. hero.
Well I meant replace dark shell. I find the chaos dragon is vulnerable enough to use chaos because he has to go into the enemy to get it to full effect. I often take 1/4 or 1/2 my life trying to position a good chaos.
I just think it becomes unfair once dark shell comes into the picture. I don't use dark shell just because I consider it a little unfair. Enemies have to avoid your AoEs and then if they did they can still get blown up by a direct damage attack.