- Joined
- May 26, 2008
- Messages
- 174
i hate these things, everybody that makes an AoS makes an name similar to dota like gota, gotas, COTA, etc...but him have used an outpost this is a different thing
(14 ratings)
I can't get a person to join this with that name :-/
Can you change it to something different ? Crusade of the not-ancients ?
i hate these things, everybody that makes an AoS makes an name similar to dota like gota, gotas, COTA, etc...but him have used an outpost this is a different thing
Its not planned, no. But i´m working on a possibility to gain one of several extra-abilities, e.g. throught a recipe.Quick question, is every hero going to get an innate ability eventually ? I'm hoping yes, more abilities is better.
Thx, will reconsider the 'A' hotkey, anyway i dont think that anyone uses an hotkey for 'Attack' ^^Battlemages attack move hotkey stacks with another and this map is too similar with dota. So why should I play this or anyone else cause there is already better dota map?
Its very good for a first map! I'm my first map was all my fav units placed down and some creeps to kill. lol.Hi!
Dont know which Hero you played, please precise it. The first heros i made in this map were boring, yes actually that´s true (because its my first map ).
Both the spearmaster and the tauren cheiften seemed like it to me. Havn't played any others.I tried to improve them, but actually i did more work on balancing the good ones.
Not sure what you mean by Elite items.Did you try the elite-items? Tried to make them more interesting, item-abilities will be done later...
Sounds good, keep up the good work!Referring to your (and others) critique about the "slow" gameplay (or too large map):
This is the last update on this terrain, the whole map/gameplay will be redone. The terrain is too.... well "soft". So i will give it a new name, a "rought" terrain and a new system concerning the outposts. The concept is nearly finished and should boost up gamespeed and fun-factor greatly.
Not sure what you mean by Elite items.
Look into your quest log, there were 2 quests un each side to unlock the elite-items. The quest wont be required for all items in the new map ...
I relocated spawnpoints of creeps. As the base is the only terrain that was taken over from the last version of the map, i´m considering about redesigning them.Firstly try fixing the terrain and defenses locations. 4 example when evil army comes to the humans base on upper lane they get hit by middle towers, and creeps from middle going to upper lane and attackers go to middle lane w/o attacking the upper.
I think the main problem is the fast creep spawn time. Its just too fast, because there is an giant army rolling right trought the defense, when s.o. pushes from back to front.And defenses itself are kinda weak, cause I picked gayass mage and started pushing middle from the start. Enemy came 2 this lane only when I was at second flag and he couldn't do anything to stop giant army that already spawned, cause of my golem was tanking most of dmg, and with this first push we could of destroyed the first defense towers, if I would of ordered my golem and hero to attack towers...
I´m currently redesigning the heros i made at the beginning of the map. Gayas magei s one of them.Secondly try adding more trigger skills, cause playing as archangel only non usual stuff that I saw was the dmg based on stats, and also thats not a new thing... And as gayass mage there was no non standard skills at all T_T
Yes the will come, the terrain is new, so please be patientOh and how about adding better creeps? cause I could solo all the neutral creeps at lvl 10 or so as angel.
Fixed.BTW the bridge 2 the strongest one doesn't work, I had to use blink.
K, it rings true.About the items I must say that I like maps where u can upgrade your items, but mostly u will just get the best items by visiting shop 2-3 times ( I mean buying 2-3 upgrades at a time). How about making items stronger and more expensive? (no more <1000 g per up) Ind also it was kinda gay that there is no elite items 4 agi heroes...
OK first don't listen to Evan1993! the less it looks like dota the better! Now about the game itself:
Thats a good point, thx.Erm. I never said it should look like dota, I think you missed the point of my post. I said some of the same things you just said.
I played the most recent ver just now, its alot better. I may give more suggestions when I have time, for now though I just noticed that towers can't see invis.
I won´t scale all spells. First it takes a lot of performance and secondly it doesn´t make sense in all cases.-The good side's mage, the one with the blood elf model? I'm still aweful with names. His life siphon even non scaling is pretty bad. Blademaster can just run up to you, outdamage it, and slaughter you. All the nonscalingness made me feel eck. I'd suggest something like 30% increased drain with a scaling component somehow, and the other abilities (AoE heal and immolate) reworked to be more... useful. So they feel like they do more. The heal ability is kinda meh cause creeps die and live fast, the immolate is just an activate and forget.
Unnamed bones is going to be reworked.the Unnamed bones is a kinda one trick pony. His armor scales to 20, then he splits and takes down a tower. Repeat... kinda meh. You should try to get him at least 1 activated ability for offense so he feels less auto attack.
Hammer is not only sth for dmg, it can also safe your ass when you´re nearly down. Therefor i think its well balanced.I'd suggest upping the coefficient on the strength of his hammer by 1 each (to 3 4 5 ) since its only usable once since it pushes the enemy farrr away from you.
Ok i will think about that, any ideas beside a standart (boring) warcry?Tauren I think needs his aura changed to an activatable ability. Maybe something where he does a warcry which increases damage done by 50% of his total damage ? Tauren and druid have great synergy and this would help a lot more.
I´ve improved her a little bit. She is really hard to play. But at lvl22 and some +INT items she is just... well awesome.Oracle feels sorta weak. I didn't play her personally but a teammate did and he seemed incapable of doing damage. Even hitting his blasts and stuff did unrewarding damage for how difficult it was.
I´m going to lower costs for professions. They are no condition to be good. But they can help, these professions are just supporting abilities (like heal etc).To be honest, I havn't touched professions much. 1000g and skillpoints (which aren't free till 21+ for characters with 4 good abilities) feels harsh. It is a different way to scale your character though so I won't say much here. Just that it'd be interesting if you could use professions to man the trebuchets or something.
There are several spells, auras and triggers which can only be cast on heros or exclude casting on heros.To scale summons just make the summons heroes, and scale the str/agi/int accordingly.
It will be lowered yes, but btw. SMotA, just as an example, has also a high gold penalties.That doesn´t affect the quality of the map or gameplay.IF you are going to include anything, the #1 complaint I get in game is the gold lost.
It should be playable on bnet too. It´s impossible to spread a map with a size of 3MB, dude... think we both want to play that map with more then just 2-3 other guys.Why reduce the map size though ? That seems random.
Yes everyone is a pro, it's really hard to admit his own failure in this map "...well let's put the blame on the overpowered heros..."I host it on Bnet all the time, which is why the #1 complaint I get from other people is that you lose too much gold... followed of course by that everyone else hero is overpowered and their sucks.
Yeah he´s a bit ... owningOk, pretty fun.
Tauren seems a wee-bit damaging but hes also a slower melee with no ranged attack or stealth or anything like that. Pretty threatening guy now.
Ok i´ll think about that.Mummy's sand vortex thingy still feels a little weak. 3% health per second is really nothing when other classes can destroy waves of creeps pretty easily in a few seconds. Should really considering upping it to 5 or 6%.
Stockmarket guy has some serious bugs, yes. I´ll fix that in the next hours.I got complaints over the stockmarket guy being buggy, and a typo with nuclear.
Therefor, his name is Sergeant H.S. - which stands for Homer SimpsonHomer Simpson uses nucular in the cartoon The Simpsons. In the episode "Simpson Tide", Homer uses it in correcting the captain of a nuclear submarine.
No. It´s not planned by now.can this map being played with cpu?
Where? Ther is only one item, Matteressence, giving you 500hp. It works fine. The tooltip is also correct.You reduced the life of strength heroes but the 1000 health item is still there.
My failure, i´ve changed it yesterday - 0.14 so it will be included in the next update.Just checked. Matter essence in my game is +1000 HP in tooltip. Version 0.13
Didn't check if it actually gave +1000 life, but I did JUST start a game and look at the tooltip.
Ok i´ve changed this, also increased intitial damage and stun duration - Lvl1 and 2 where too weak.Ok, I was playing the dark lord (the dreadlord model) and it seemed like his ultimate was a little lackluster. It did ~2x the damage of similar damage+stun abilities, but had 2-4x the cooldown and a HUGE mana cost, and it was his ultimate. I think if you made it a 60 second cooldown with maybe 150 mana cost it would be a lot better. Otherwise hes a strong lane pusher hero.
No go, that would be imba. Seriously, this hero would pwn all others, as he is nearly immune (50%??) to spells.BTW: For one of the lane pusher heroes a cool idea would be an aura that progressively reduced spell damage taken. Like 10-20-30-40-50% less damage taken from spells. Would make their job a lot easier against AoE masters.
Fixed. Thx.On the load screen you say "secundary abilities" instead of the proper "secondary abilities"