good idea-Banish (AOE, Sends enemies (possibly Allies too) into the “void” (or make them ethereal) and take damage on return.
same as above-Void Shock (Sends Target into the “Void” and takes damage on return
Like pushing the physical body of the target faster away then its soul, maybe without teleport but a high speed push back. Name e.g.: Soul rip-Push (Teleports target backwards (about the amount of blink) and takes damage)
+Cool and bloody effect, great idea
FEAR ability. Just non-random.-Out of Reality (becomes ethereal for an amount of time)
Well, not bad but very simple.- Step Through (Basically a Slow Blink) (can scale by increasing Distance and time) {such as you use it, disappear then re appear at the selected location after like 3 seconds or so}
I also thought about that some time ago, but static. Well not bat but maybe too basic.-Throw Rift (Fires a Slow moving Rift (portal looking object) That pulls units in as it moves [can also do damage]
Implemented in all AoS' i know...-Void Expulsion (Opens a rift That Does Line Damage) [Or acts like a turret]
Hmmm not bad.-=Open Rift (Pulls in all surrounding units [strong pull] Then Launches Them forward (if possible Directed) doing damage and line Damage to anything that it hits.
Just a simple map-dmg spell. Meh...-= A Void Dance (All heros on the map take damage)
(simulating the master teleporting to each one attacking.)
DotA ability (similar). Think hero is called spectre.-= Void Clone (Creates A mirror image of all heros under their control that spawn near them, but also gives the master a Stronger clone or a version of himself with a few abilities
Hmmmm... meh....-= Void Clone (creates mirror images of all enemy heros under the master's control
Well... i like itQuick idea for an ability.
For 10 seconds whenever you are hit you teleport behind the target and do 100+0.5x agility. Call it battle frenzy or something. You'd still take full damage.
Dunno for what hero, just seemed cool for future ideas.

As it takes some time, i´ll wrote a list with all reported issues, as well as my progress.
- Contaminate: too strong *done*
- Tau: ammo bug *done*
- Tau: invisible even when reloading *done*
- Tau: +10 base damage *done*
- Reload: stun->error *done*
- Skeleton Bomb: doesn´t work on normal skeletons *done*
- Corpse Explosion: recheck limit of 3 bodies, maybe reduce dmg *done*
- Nail Up: 1.5xSTR *done*
- Heal (Paladin): scale *done*
- Seraphim Cloak: limit stealth to 5-10sec *done*
- Lay Dragon Egg: exchange ability with a dmg spell, e.g. scorched earth (aoe dmg)
- Hellfire: 1.5xSTR *done*
- Decay: -dmg+scaling *done*
- Neather Field: decrease dmg *done*
- Holy Bolt: timer pauses when target dies *done*
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