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Naxxramas [3.3]

Submitted by Maxwell
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]
[​IMG]



The Last Stand

Years ago, the crypt lord Anub'arak sent his army of undead to the
ancient Nerubian ziggurat now known as Naxxramas. Scourge forces
captured the fortress and on the orders of the Lich King turned it into
a powerful weapon of war. Dark magic lift castle from the ground to the
sky, where Naxxramas, shrouded by clouds, preparing for war, and then
the will of the Lich King unleashed all evil sharpened it on Azeroth.
Brave heroes have broken into the citadel, but until complete victory
is still far.



[​IMG]


Plague

Under the control of Naxxramas are 4 Obelisk of necromancers,
that spread the plague on the surrounding land. Plague
suppresses the effect of Naxxramas enemies, reducing their health
by 30%, and turns them into Skeletons Servants after death.

[​IMG]


Skeleton Servants

With the death of Naxxramas enemies infected with plague, they rise
up as a skeleton minions: warriors, mages or archers. The heroes rise
up as a more powerful Skeleton-Brutus. Over time, Naxxramas
necromancers can strengthen Skeleton Servants.


MAP INFO

• 5 Player (4 vs 1)
• 2 Shops
• 2 Laboratories
• 4 Obelisk of Corruption
• 4 Fountains of Life
• 2 Taverns
• 2 Portals
• 6 Expansion mines
• 6 Green creep camps
• 16 Orange creep camps
• 4 Red creep camps


MEDIA:




CHANGE LOG:

Version 1.0

Added:
• Upload on Hiveworkshop
Version 1.1

Added:
• Added more decorations
• Added more neutral creatures
• Added more replicas to Shadow of Naxxramas
Removed:
• Removed some terrain obstacles for Naxxramas Defender
Fixed:
• Restore one forgotten green creep camp
• Fixed some errors in text
• Now, creatures that can't be resurrected, dont turn into the dark servants. (For example Wisps)
Version 1.2

Added:
• Added indicators of Scourge Populations and Plague Victims
Fixed:
• Greatly optimized map weight (from 11 MB to 5 MB)
• Portals work correctly
• Improved Scourge behavior
Version 1.3

Fixed:
• Now when archers become a Hippogriff Riders (and conversely) skeletons are not spawn. (Thanks for reporting the bug to Arrr)
Version 1.4

Fixed:
• Description of the quest "Plague". (Thanks for reporting the bug to Whitefang)
• Music theme was changed. Hope it will be better. (Thanks for reporting about bad sounding to Wrath Bringer)
Version 1.5

Added:
• Now enemy of Naxxramas start with basic 80% Handicap.
• Added two Gates (Left and Right), that automaticaly open after 60 seconds.
• For each destroyed Obelisk you get 400 gold and 200 Lumber and 200 gold and 100 Lumber for your team.
• When somebody destroy one of Obelisks, the Heroes can say something about that.
Changed:
• Naxxramas start a game with additional 300 Gold and 150 Lumber.
• Now "Plague" do not dealt any damage.
• Skeleton get additional HP.
• Now, Obelisks can not be controled - they are allyed to you.
• Now, Heroes killed by Naxxramas will spawn Skeleton Brute - powerful skeleton with Armor Aura and Bash.
• Some terrain changes, more blight in the city and on a roads.
• Now, Naxxramas is protected by a small skeleton army at the start, near every Obelisks (You can not control them). Also added 2 Spirit Towers to Naxxramas base.
Fixed:
• After defeat Naxxramas stop to talk.
• AI now work correctly.
Version 2.0

Added:
• Upgrades for Skeleton Servants and new starting building for Naxxramas - Plagueworks.
• Basic Undead upgrades (Attack and Armor) also upgrade Skeleton Servants.
• New decorations.
Changed:
• Gates open after 5 minutes from game start.
• New loading screen.
• Food limit for Naxxramas player - 300.
Fixed:
• A lot of smal bugs.
Version 2.1

Changed:
• Reduced Skeleton Servants path size.
• Armor type of Skeletons changed from Heavy to Medium.
• Armor type of Skeleton Mages changed from Light to Unarmored.
• Armor type of Skeleton Archers changed from Medium to Light.
• All Skeleton Servants have negative HP regeneration (such as Phoenix have).
Fixed:
• Some bugs in description.

GREAT COSMETIC UPDATE
Version 2.2

Changed:
• Significant graphics upgrade.
• New useful multiboard.
• More Naxxramas guardians around Obelisks of Corruption.
• Gates position changed.
• New music theme.

"HEROIC DIFFICULTY"
PATCH
Version 2.3

Changed:
• New AI behavior.
• Multiboards bug fixes.
• Additional target to enemies of Naxxramas - destroy all Obelisks of Corruption.
• Naxxramas Heroes can use Scroll of Teleportation on Obelisks of Corruption.
• Increased enemies of Naxxramas Handicap from 20% to 30%.
• When all Obelisks of Corruption are destroyed, all Skeletons gets 60 second lifespan and then dies.
• Obelisks of Corruptions damage increased by 20.
Version 2.4

Fixed:
• Win issues.
• Bug with Skeletons reviving.
Version 2.5

Fixed:
• Portals works correctly.
"СOUNTER ATTACK"
PATCH
Version 2.6

Added:
• New upgrade that increase attack damage of Obelisks of Corruption.
• Leader system - First Naxxramas Hero have unique passive bonus:

KEL'THUZAD, LICH - Frostwyrm Lair
Improves Frost Wyrms increasing their defense by 2,
removing the requirement of the Sacrificial Pit and
reducing requirement level of Naxxramas from
Black Citadel to Hall of the Dead.

ANUB'ARAK - Underground Lord
Improves the Crypt Lord, allowing him to burrow into the
ground, becoming invisible and get additional health
regeneration. In addition, it reduces all damage taken by
burrowed units by 40% and also allows to increase the
attack power and armor of Carrion Scarabs with "Creature Attack"
and "Creature Carapace" upgrades.


VARITAMAS - Black Swarm
Improves Gargoyles, allowing them to attack up to 4 ground
enemies at a time, and also improves the "Stone Form" ability,
allowing to dealt 30 damage and stun all enemies around for 2 seconds
when turning into a stone statue.


BARON RIVENDARE - Mutating Plague
Improves Ghouls, allowing them to mutate into Abominations.
In addition increase the damage from the ''Plague Cloud'' by 100%
and reduces received healing of infected enemies by 45%.


Changed:
• Splash size of Obelisks of Corruption attacks increased.
• New model for Obelisks of Corruption.
Version 2.7

Changed:
• Quest Log updated.
Version 2.8

Changed:
• Now, Naxxramas (Main Building) is invulnerable until all 4 Obelisks of Corruption will be destroyed.
• Now "Undeground Lord" ability also remove amount limits from "Carion Scarabs" ability.
• Increased bonus damage gained from upgrades for Obelisks of Corruption.
Fixed:
• Win issues bug.
Version 2.9

Changed:
• Some creep camps changed.
• Fog reworked.
• New critters.
• Added some hills and height changes to terrain.
Version 3.0

• New Naxxrams Leader ability - Order:
On Ground: force all Skeleton Servants to move in target locatioin, attacking all enemies on a way.
On Enemy: force all Skeleton Servants to chase and attack target enemy.
On Ally: force all Skeleton Servants to follow target ally and repeat all his actions.
Version 3.1

• New Handicap system.
Version 3.3

• New Hero and Leader for Naxxramas.




CREDITS:


Lonepair and he's Magic Place!
• I'm very grateful to Nightmare2077 for music optimization, and another help and support.
• All images and pictures in description drawn by Blizzard Entertainment!

[​IMG]
Contents

Naxxramas [v.3.3] (Map)

  1. 21:07, 18th Feb 2016
    Remixer:
    Review
    Okay I must say that I was a bit worried at first that I am going to face some smash-up altered melee slash melee map again but I must say I am impressed!

    The concept is really nice. However there is a few unfair things and the balance is non-existent. I'd suggest you to balance things out a little and it will be even better.

    To start off I think the messages are really great. They really increase the feeling and immersion of the map, however I'd recommend you to check the lines a few times and check for typos. Some of the sentences looked a bit awkward. Also, turn off the messages after the enemy has been defeated. It's stupid he is still saying "Can you feel your hope disappearing blah blah..." after he has been defeated.

    Terrain is decent, it could be better but it's still a heavily altered melee map with normal races so I won't bother to criticize it too much, however I think the tree skin import is unnecessary as it looks really much alike the normal fell tree and it does not change it's look when on blight, which looks stupid in my opinion.

    Also, there is some wall on the southern edge of the map, fix it, it has a tiny few-pixel gaps between each wall model. Either increase the size of the objects or fill the gaps otherwise.

    Terrain also needs height variation. I know it's city-themed but as the whole camera is shaking I wonder why the entire map is so flat. Add a small height variation here and there.

    Now to the more important part:
    The first thing I noticed that it's partly a bit unfair and a few problems is caused the the plague: firstly undead have and advantage as their regeneration counters the plague damage pretty heavily, not to mention that their headquarters shoot so the small skeletons are not a problem.

    I assume the map is not supposed to play with Computer AI since it really fucks up: your allies teleport to your base when the plague deals damage to your units and AI is completely lost in the map. I played it with 3 computer allies and I still won however. Maybe you could change the idea of the plague, instead of dealing low damage all the time you could change the buff to a armor reduction or something similar? That would be more harsh and not cause such problems.

    The idea of the 4 obelisks did not quite open to me. What is their purpose? They are just waste of time as they do not boost the Naxxramas as far as I know. I just rushed past it to his base and destroyed him - which was rather easy as it is very clumsy.

    Naxxramas has a few flaws: his army cannot be very big as the food limit also occurs on his side and he has no boosts - he is against 4 enemies.

    Simple boost to him would be to make the skeletal minions to provide him food. That way his army would be a lot bigger if he wins fights and starts to snowball. Otherwise you need to boost his basic stats and abilities.

    Also, why doesn't he actually come harder even when he says so? Why don't you change the spawned units depending on the unit killed? If a hero dies you could summon a legendary minion for him. Currently there's very little importance on what dies and what does not.

    He can be easily shut down if you destroy his ziggurats or acolytes, maybe you could provide him some sustainable sources of resources.


    If you make the map more challenging and balance it I can review it again - maybe you'll get a higher rating. I must say I enjoyed the map.

    Approved with a rating of 3/5.
     
  2. Maxwell

    Maxwell

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    This is my first map, which I set out in public. I would be happy for any tips, suggestions, constructive criticism.
    Thanks to everyone who tries to play it.
    (PS - if you play one, always choose the side Naxxramas)
     
  3. Arad MNK

    Arad MNK

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    You should give a better description or this will definitely get rejected.

    Read the map submission rules please.
     
    Last edited: Nov 21, 2015
  4. Maxwell

    Maxwell

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    Thank you for warning. Forgot to make a description. But I still can't see this map in Maps list, why?
     
    Last edited: Nov 27, 2015
  5. Arad MNK

    Arad MNK

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    Your map has to be approved.

    Someone will review your map and a maps Moderator (Like Orcnet, SCN or SF) will rate your map based on the review and will either approve or reject this map.
     
  6. Eldin HawkWing

    Eldin HawkWing

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    You Can see Your map by Clicking Pending Maps on a List
    List
    [​IMG]
     
  7. Arad MNK

    Arad MNK

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  8. Legal_Ease

    Legal_Ease

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    This is a really cool idea. I like the way you think. Sorry, I'm not reviewing it, but the description makes it sound cool.
     
  9. Arrr

    Arrr

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    Pretty neat idea
    played it a bit, noticed that the map is not set to assault (last patch)
    also, the plague on the workers is devastating, especially for orc, while ne are advantaged (whisps generate no skeletons).
    Humans can militia clear the fountain in a reasonable time, while ud have nice regen on blight.
    I also think i found a bug, when getting hypporiders with ne, 2 skeletons are generated (dunno why)
     
  10. Maxwell

    Maxwell

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    Whisps generate no skeletons because they have not a skelet, its a spirite. (For example Banshee also)
    Now, in new version, plague on human and orcs deals less damage, undead have nice resistanse on a blight, but with out it take additional damage from plague. Wisps no generate a skeletons, but have low max HP.
    Hypporiders is two units in one in warcraft mechanics, and i dont believe that it must be fixed.

    Thanks for playing)
     
    Last edited: Nov 24, 2015
  11. Arrr

    Arrr

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    I meant when the archer jumps on the hyppo, not when the hypporider dies
     
  12. Maxwell

    Maxwell

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    Thank you very much!
    Version 1.3

    Fixed:
    • Now when archers become a Hippogriff Riders (and conversely) skeletons are not spawn. (Thanks for reporting the bug to Arrr)
     
  13. PublishedShadow

    PublishedShadow

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    Hey, this is a neat idea you have here, and the description is clean and makes the map sound pretty interesting. Out of curiosity, does it support AI?
     
  14. Maxwell

    Maxwell

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    Yes, you can set the Naxxramas Player as computer, or any other player, and it will work corectly.
     
  15. wrath bringer

    wrath bringer

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    I'm going to review your map tomorrow if I get the time
     
  16. Maxwell

    Maxwell

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    I would be very grateful! Thank you for attention)
     
  17. wrath bringer

    wrath bringer

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    My pleasure
     
  18. WhiteFang

    WhiteFang

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    -reserved
    Before I drop my review,this map has a problem.The description in the quest menu says "as long as at least one obelisk isn't destroyed,all enemies of Naxxramas will suffer from terrible plague" yet I lost health after I destroyed one
     
    Last edited: Dec 1, 2015
  19. wrath bringer

    wrath bringer

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    The obelisks are bugged like my friend WhiteFang said destroying one obelisk does not end the plague, Ill review your map after its fixed, and I must say that the sound is annoying