- Joined
- Oct 18, 2008
- Messages
- 945
my terrain is a randomly generated maze of fully walled off cells which each get some randomly selected walls removed at game start. here's a picture:
I want my AI to move its units around in a way which respects the nearby walls, not getting stuck in corners or flocking everything through a few chokepoints as would happen if they were told to just automatically path to random far away locations.
ideas?

I want my AI to move its units around in a way which respects the nearby walls, not getting stuck in corners or flocking everything through a few chokepoints as would happen if they were told to just automatically path to random far away locations.
ideas?