- Joined
- Dec 8, 2010
- Messages
- 19
Im currently working on a map which is based on the idea of Fortress Survival.
Done almost all the creeps and stuff. But met some big problems here:
If i use the triggers from kodo tag (kodo attacking players)
The creeps like to "try to" get around the walls and dance so long until they got killed by the towers behind the walls.
The creeps got stuck if there is a higher building and they is no direct way to attack it (walls blocking the entrance away from the "higher buildings"
And they all stick together to attack just 1 player, 1 by 1.
I want to make the system like Fortress Survival. the Ai is intelligent enough to aim for the walls first and not dance outside just to get killed by the towers. And they does not get stuck.
Lastly, they will seek out the players automatically which i found it as a confusing and hard trigger to do.
Any help will be greatly appreciated.
=and sorry for my grammar mistakes=
Done almost all the creeps and stuff. But met some big problems here:
If i use the triggers from kodo tag (kodo attacking players)
The creeps like to "try to" get around the walls and dance so long until they got killed by the towers behind the walls.
The creeps got stuck if there is a higher building and they is no direct way to attack it (walls blocking the entrance away from the "higher buildings"
And they all stick together to attack just 1 player, 1 by 1.
I want to make the system like Fortress Survival. the Ai is intelligent enough to aim for the walls first and not dance outside just to get killed by the towers. And they does not get stuck.
Lastly, they will seek out the players automatically which i found it as a confusing and hard trigger to do.
Any help will be greatly appreciated.
=and sorry for my grammar mistakes=