Native to get a unit's melee attack damage value?

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Is there any native function to get the Unit's current melee attack damage value?

I don't mean this as detecting the amount of damage a unit has done, I literally mean the current melee damage value of a unit.
 
as jakeZinc said, but there is something that you should note:
The damage you get this way is going to be the damage the unit has dealt, not it's base damage.
To get its base damage - you need to damage the unit by some amount, check how much damage has it taken, and calculate the unit's armor reduction, and put it into the calculation :P
 
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