2 - I know that it's quite hard to choose a car because it's a race and you have to select the market but I think this part of the game can be developped alone to know the differents racers (i don't have ideas to improve it)
3 - the map contest forces us to creates a 32x32 map so I can't change this
7 - The end of the game show now a score table for every players ()
8 - I think this is pretty good with training you can become very fast
i tried for 1 week and I've no problem now
9 - Any good points about the map???
2. Firstly, you can make the market more visible by adding a special effect to it. Something like a circle of power or a quest marker.
Add a trigger that when you crash into the market, it selects it for you so that you can quickly choose a new racer.
If you remember Blizzard's racing map, there was a pit stop area that comes off the main track where you can repair. If you can add a small part like this at each shop, it would be the ideal way to enter the shop and have your car stop for long enough that you can make a decision.
3. Reduce the camera's distance to target and bring it closer to the racer.
7. Much better!
8. When you practice it, you get better at it because you remember the map, where to turn and how to predict when to turn, and so on. The delay is still an issue for first-time players, so I'm glad you added mouse control.
9. Oh, sorry about that.
I like the variety in racers, and that the different abilities bring strategy and planning into a racing game, which is definitely interesting.
The map has loads of stuff in it, which is difficult to do well on such a small map. The areas feel different, so with your doodads and units you've managed to make the map feel bigger than it is.
The reason I don't give a lot of praise here is because this type of map has been done before many times.
I'll play the new version and add some more comments.
EDIT:
1. The camera's movement needs some serious smoothing, it's hurting my eyes.
2. Accelerating should be done on right click instead of using an ability.
Here's a simple way to do it without imbalancing the acceleration:
Trigger 1 - On mouse click, set boolean Accelerate = true
Trigger 2 - Every 0.5 seconds (or whatever your cooldown is), if Accelerate is true, set speed = speed + acceleration, and set Accelerate = false.
3. Normal warcraft camera is a bad idea for the mouse mode. It ruins the nice terrain you made, and makes parts of the path difficult to see when hidden behind trees. Mouse control should be do-able with your 3rd person camera, or with another type of top-down camera. Bring it closer, and have the rotation match your movement.
4. Mouse control's turning speed is very imbalanced. You can easily go past a corner and just click to instantly turn around and avoid crashing into the wall. Reduce the racers' turning speed. Remember you can set it below 0.1 by shift-clicking the data field.
5. The multiboard should only be as big as the number of players. I played alone and there were 5 empty spaces.