'ello im a n00b map maker, i used to make maps in starcraft which was like 4 years ago so i have a basic feel for the trigger system. In warcraft they have allowed the editor to be very unlimited, if you want to do it, you could almost certinaly do it with the right knowledge behind it seems.
Well back to the point, i am planning to make a map and it seems all the good ones are custom with imported this and that and new ways of system etc. so my first question, more to come for sure is
In the night of the dead II they have a system where ammo=gold clips=lumber. when yer ammo runs out you stop firing and reload. when yer reload is done your lumber goes down by 1 and you have ammo again to shoot with.
1.
Now i am wondering how is it possible to say have 3 units. these 3 units will be bound by this system but all 3 are indepenent as they reload when ever their ammo runs out. So unit A has 6 ammo per clip, unit B has 12 ammo per clip, and unit C has 30 ammo per clip and they all will reload when they run out so Unit A would reload twice as much as unit B etc.
2.
I dont know how to bound a unit attack to something. I've seen it in some games where everytime a unit attacks 1 arrow is taken, and if he runs out of arrows he cannot attack no more unless he gets more. How do you go about in doing this?
More will come as i go deeper in this map, thanks for all the help thats coming to me, and great website too.
Well back to the point, i am planning to make a map and it seems all the good ones are custom with imported this and that and new ways of system etc. so my first question, more to come for sure is
In the night of the dead II they have a system where ammo=gold clips=lumber. when yer ammo runs out you stop firing and reload. when yer reload is done your lumber goes down by 1 and you have ammo again to shoot with.
1.
Now i am wondering how is it possible to say have 3 units. these 3 units will be bound by this system but all 3 are indepenent as they reload when ever their ammo runs out. So unit A has 6 ammo per clip, unit B has 12 ammo per clip, and unit C has 30 ammo per clip and they all will reload when they run out so Unit A would reload twice as much as unit B etc.
2.
I dont know how to bound a unit attack to something. I've seen it in some games where everytime a unit attacks 1 arrow is taken, and if he runs out of arrows he cannot attack no more unless he gets more. How do you go about in doing this?
More will come as i go deeper in this map, thanks for all the help thats coming to me, and great website too.