- Joined
- Nov 21, 2008
- Messages
- 316
for my trigger. after a unit drops a weapon, it returns to the the orgininal type. only problem is the newly created unit still has the weapon tht was dropped. how do i make it so tht item is no longer in the inventory. keep in mind there is already a weapon dropd, and the same type stays in inventory.
who ever attempts to add to it plz make sure tht what ever u add only removes one 1 weapon of tht type from its inventory. not all of tht type.
who ever attempts to add to it plz make sure tht what ever u add only removes one 1 weapon of tht type from its inventory. not all of tht type.
-
Axe Drop
-
Events
- Unit - A unit Loses an item
-
Conditions
- (Unit-type of (Hero manipulating item)) Equal to Troll Axe Thrower
- (Item being manipulated) Equal to (Item carried by (Triggering unit) of type |cffff8c00Battle Axe|r)
-
Actions
-
For each (Integer A) from 1 to 6, do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Item-type of (Item carried by (Triggering unit) in slot (Integer A))) Not equal to |cffff8c00Battle Axe|r
-
Then - Actions
- Set Items[(Integer A)] = (Item-type of (Item carried by (Triggering unit) in slot (Integer A)))
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
- Unit - Replace (Triggering unit) with a Troll Survivor using The old unit's relative life and mana
-
For each (Integer B) from 1 to 6, do (Actions)
-
Loop - Actions
- Hero - Create Items[(Integer B)] and give it to (Last replaced unit)
-
Loop - Actions
- Selection - Select (Last replaced unit) for (Owner of (Last replaced unit))
-
For each (Integer A) from 1 to 6, do (Actions)
-
Events