- Joined
- Jul 25, 2009
- Messages
- 3,091
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Weapon
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Events
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Unit - A unit Acquires an item
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Conditions
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Or - Any (Conditions) are true
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Conditions
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(Item-type of (Item being manipulated)) Equal to Woodcutter's Axe
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(Item-type of (Item being manipulated)) Equal to Witch Staff
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(Item-type of (Item being manipulated)) Equal to Great Axe
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(Item-type of (Item being manipulated)) Equal to Silver Axe
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(Item-type of (Item being manipulated)) Equal to Hunting Spears
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(Item-type of (Item being manipulated)) Equal to Steel-tipped Spears
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(Item-type of (Item being manipulated)) Equal to Heavy Javelins
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Actions
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For each (Integer A) from 1 to 6, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Woodcutter's Axe
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(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Witch Staff
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(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Great Axe
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(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Silver Axe
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(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Hunting Spears
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(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Steel-tipped Spears
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(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to Heavy Javelins
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Then - Actions
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Set AlreadyHasWeapon[(Custom value of (Triggering unit))] = (AlreadyHasWeapon[(Custom value of (Triggering unit))] + 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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AlreadyHasWeapon[(Custom value of (Triggering unit))] Greater than 1
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Then - Actions
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Hero - Drop (Item being manipulated) from (Triggering unit)
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Set AlreadyHasWeapon[(Custom value of (Triggering unit))] = 0
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Else - Actions
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Else - Actions
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