- Joined
- Aug 15, 2010
- Messages
- 53
-
Magical Axes
-
Events
-
Unit - A unit Starts the effect of an ability
-
-
Conditions
-
(Ability being cast) Equal to Magical Axes
-
-
Actions
-
Set HammerAcisi = 0.00
-
Set HammerHedef[1] = (Position of (Target unit of ability being cast))
-
For each (Integer A) from 1 to 10, do (Actions)
-
Loop - Actions
-
Set HammerHedef[2] = (HammerHedef[1] offset by 300.00 towards HammerAcisi degrees)
-
Unit - Create 1 Dummy (Magical Axes) for (Owner of (Triggering unit)) at HammerHedef[2] facing Default building facing degrees
-
Unit - Add a 0.80 second Generic expiration timer to (Last created unit)
-
Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Target unit of ability being cast)
-
Unit - Set level of Magical Axe (Dummy) for (Last created unit) to (Level of Magical Axes for (Triggering unit))
-
Set HammerAcisi = (HammerAcisi + 36.00)
-
Wait 0.10 seconds
-
-
-
Custom script: call RemoveLocation (udg_HammerHedef[1])
-
-
The System doesn't work. How can I correct it?
I tried this triggers but... I need some help, please.

I want to form 10 dummy in round shape and make it use storm bolt each of them.
Last edited: