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I really like it, but I think you could use some more terrain variation and dds, a lot nicer than the one I posted for one big reason: your trees aren't ten feet off the ground.
Thats pretty good, a little low on doodad count though. I alos have a question of ya: Where did you get those tree models? They look like just a regular summer tree wall model, but alot taller. If you could just post me a link as to where you got it (propably on the hive, I assume) that would be awsome. Anyway, keep it up man, looking good!
Where did you get those tree models? They look like just a regular summer tree wall model, but alot taller. If you could just post me a link as to where you got it (propably on the hive, I assume) that would be awsome. Anyway, keep it up man, looking good!
Looks very similar to my first terrain attempt with the WC3 editor. Nice work. Not a big fan of seeing the sky there though. You should add a fog as well and add a couple shrubs and rocks here and there (Be sure to give them a roll value!)
I like your tile variation. Very nice work for your second attempt.
~Craka_J
Not bad. Looks a lot like something from a Blizzard map! I would add rocks and shrubs here and there, especially around the trees. The tile variation needs work for sure!
Haha actual creator of these tree models is me xD Long ago bla...
/OFFTOPIC
Well, I do like height variation there, though I deslike proportions, windmill should be bigger, also there is great lack of detail, put some more trees, shrubs, rocks, etc.
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