- Joined
- Dec 1, 2010
- Messages
- 346
Hello everyone, so during a testing phase using the custom game and not the WE test function, my map randomly kicked me out. I was playing singleplayer in a private game but since it's reforged it was still online. I didn't get a disconect box but instead just went straight to scoreboard.
The map i have is quite big and uses alot of custom triggers, though most are done in GUI. I have no idea what caused the crash, but i'm quite scared for playtests with 24 people. it's mostly heavy on the trigger side of things. The base map i edited had quite alot of triggers, and i added some major systems to that. (save/load, alternative modes and some custom spells) Is there a hard cap after which your map keeps crashing? I noticed that my game started lagging a bit before the crash which is worrying if there are going to be 24 ppl playing at once. As far as i know the original map was quite laggy lategame but didnt crash that often.
What would be the best way to go about fixing crashes? Does anyone here have experience with that? Should i just rewrite all of my triggers to make sure theyre completely leak free? i Did just make a new spell that might leak but i'd be suprised if that caused it since i only used it a few times and i was not in the game for that long when it crashed.
Is there perhaps any tool to detect crashes or leaks in your code? or do i have to manually look for that needle in the haybatch?
The map i have is quite big and uses alot of custom triggers, though most are done in GUI. I have no idea what caused the crash, but i'm quite scared for playtests with 24 people. it's mostly heavy on the trigger side of things. The base map i edited had quite alot of triggers, and i added some major systems to that. (save/load, alternative modes and some custom spells) Is there a hard cap after which your map keeps crashing? I noticed that my game started lagging a bit before the crash which is worrying if there are going to be 24 ppl playing at once. As far as i know the original map was quite laggy lategame but didnt crash that often.
What would be the best way to go about fixing crashes? Does anyone here have experience with that? Should i just rewrite all of my triggers to make sure theyre completely leak free? i Did just make a new spell that might leak but i'd be suprised if that caused it since i only used it a few times and i was not in the game for that long when it crashed.
Is there perhaps any tool to detect crashes or leaks in your code? or do i have to manually look for that needle in the haybatch?