My first terrain ever-N3M3$YZ

How is my terrain?

  • Good

    Votes: 1 5.6%
  • Very good

    Votes: 1 5.6%
  • It sux

    Votes: 2 11.1%
  • Not too good

    Votes: 11 61.1%
  • Pretty good

    Votes: 3 16.7%

  • Total voters
    18
  • Poll closed .
Level 3
Joined
Dec 26, 2007
Messages
35
I hope you will like it.
If you consider this enough good for a rookie i will make other terains.


WC3ScrnShot_012108_210419_01 copy.jpg
 
Level 24
Joined
Nov 9, 2006
Messages
2,566
By me... said:
Originally Posted by From Killfest2's Melee Map Tutorial
DO:
o Include a minimap
o Provide a description of the basic ideas incorporated in your map
o Highlight appropriate team formats for your map
o Say anything that is unique about your map which may encourage downloads
o Proof-read your submission for grammar mistakes

DON’T:
o Say it’s your first map in the hope you will receive sympathy in voting/comments
o Be ‘up yourself’ in your map - eg. Don’t say ‘Best map ever’ or something like that
o Not provide a description at all
o Highlight the bad things in your map
o Say ‘all comments/recommendations please send to…’ – no-one will bother

That point i just made bold does actually fit into all kinds of catagories of stuff, keep that in mind next time. Also those new peeps showing new stuff...

and some tips:
1. variate with tiles
2. variate with hight (hight tool)
3. when terraining it usually looks best with raise hight cliffs (looks more realistic) instead of those normal ones (best for playable maps due to vision advantage), sometimes even a mix can be good.
4. add a focus on something special in the terrain (for example a waterfall or road or big tree or bridge).
5. read more tutorials they might help ;)
 
Level 34
Joined
Sep 6, 2006
Messages
8,873
Pretty much an average first terrain. Have you tried looking at any of the terrains on the site? MadseN is my personal favorite terrainer. Tassadoom on wc3c is also an awesome terrainer.
 
Level 6
Joined
Aug 24, 2007
Messages
161
The cliffs were a bit to... perfect. They need a more randomized look to it. I suggest that you replace the trees on the cliffs with either shrubs or rocks. As Nudl9 said, terrain variation is a good thing. Adding texture variation creates a focus on an area. Also, it's kind of weird that there's mushrooms growing in a dry climate like the barrens. I also see that you have some tropical plants in there. I highly suggest you remove them since it looks weird.
 
Top