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My first skin, Paladin (no name yet)

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Level 12
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May 21, 2009
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994
Hello! This is my first skin. If it is good enough and don't suck too much then I'm going to upload it. Take a look.
Heropaladin.jpg
Keep in mind that I only edited the 2 legs until now. And the 2 arcs on the chest ain't done aswell. I just don't have time right now. Also edited alot on the left side of the leg. Feel free to comment.
I don't know what to call it but I was inspired by this:
human-male.jpg
I also got an in-game screenshot here:
in-game paladin.jpg - I don't know why the cape is black and not red. Maybe I screwed tc?
Please, come with constructive critism.
Do you think I got a future for skinning in Warcraft 3?
Also this will be updated as I make more.
 
Last edited:
Level 7
Joined
Apr 7, 2009
Messages
241
Hello! This is my first skin. If it is good enough and don't suck too much then I'm going to upload it. Take a look.
View attachment 76878
I don't know what to call it but I was inspired by this:
View attachment 76877
Please, come with constructive critism.
Do you think I got a future for skinning in Warcraft 3?
Also this will be updated as I make more.

Looks like a muffin
 
Level 19
Joined
Feb 15, 2008
Messages
2,184
looks kinda ok man keep up the work. and i think hes not finished yet. A tip try sharpen the shadows and highlights with smude. Dont make it to blurry. Overall so far 3/5. Just have that in mind if u make it to blurry it will not get approved. Its just a tip it still looks good. U have talent as many others.
 
Level 23
Joined
Dec 20, 2009
Messages
1,907
For example if you post a ingame screenshot of the model using this skin!
As Arowanna92 said, it's lacking of contrast, and mainly shadows, but also highlights!
But nice details, now it will be the next step to keep them, while imroving contrast.
I think you just need to work on it and it will come out fine in the end!
 
Level 5
Joined
Sep 29, 2008
Messages
171
My thoughts: just looking at the 2d skin and not having it to view on the model, I think the front of the leg looks very good, but the back of the leg looks a little underdone. It kinda looks like you were in a hurry and didn't finish, honestly. What I would do would be to copy (zomg! like a curse word) your pattern from the left side, flip it, and maybe put it in a separate layer, then move it under where you want the rest of the leg guard to cover, then merge the layers so you have your general shape to work with, then smooth out the coloring and the shadows, assuming the right leg is the back of both legs in this skin like most others, and then it'll wrap around his leg that much better!

As for the chest: It loks kinda plain. Is it supposed to be a solid blue cloth tunic over his armor? I'd love to soo you use shadows to outline some plates to go over that, make it look like the rest of the skin, then I think you'd be cookin with fire.

I think you did a really good job aside from that right leg so far. You may want to add some beef to the arms and give them some matching blue armor, and I'd give this a 4/5 for a great first skin.
 
Level 12
Joined
May 21, 2009
Messages
994
My thoughts: just looking at the 2d skin and not having it to view on the model, I think the front of the leg looks very good, but the back of the leg looks a little underdone. It kinda looks like you were in a hurry and didn't finish, honestly. What I would do would be to copy (zomg! like a curse word) your pattern from the left side, flip it, and maybe put it in a separate layer, then move it under where you want the rest of the leg guard to cover, then merge the layers so you have your general shape to work with, then smooth out the coloring and the shadows, assuming the right leg is the back of both legs in this skin like most others, and then it'll wrap around his leg that much better!

As for the chest: It loks kinda plain. Is it supposed to be a solid blue cloth tunic over his armor? I'd love to soo you use shadows to outline some plates to go over that, make it look like the rest of the skin, then I think you'd be cookin with fire.

I think you did a really good job aside from that right leg so far. You may want to add some beef to the arms and give them some matching blue armor, and I'd give this a 4/5 for a great first skin.

Well I'm glad that you came with some constructive critism but I haven't finished the right leg or the chest. It was just the color I was going to use. Haven't touched it yet. But thanks for the constructive critism anyway. :)

Guys... You do realize only the front leg is finished?

And I'd say it's of some fine quality.

exactly, and thank you. :)

EDIT: By the way I'm going to update this soon.
 
Level 12
Joined
May 21, 2009
Messages
994
The wrap causes the front and back of the leg to not match each other. But that could be fixed with some tweaking of the model. Damn it, you've got great potential. I want you to finish this skin.

Thanks, and yea I can't remember who right now but some good guy told me to use arthas skin instead of this because the wrap was better there. I really appreciate what you just said.
 
Level 18
Joined
Aug 13, 2007
Messages
1,584
Well... Paladin is batter for a helmed skin. Arthas' hair sucks for reskinning if you want to make it a helmet. The paladin's, on the other hand, is a lot easier. Also the legs of Arthas' model will be the same on the front and back. Well, as I said, I could make a model for you with a refined wrap when you finish the skin.

I tried how it would look on the model... well it DOES need a wrap refinement via modeling (the buckle of his belt is both on his waist and crotch). Otherwise it wraps pretty good. Don't worry about the wrap now.
 
Level 12
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May 21, 2009
Messages
994
Yea get a WIP of it on a model. It looks like a good start though

Thank you I will soon.

Well... Paladin is batter for a helmed skin. Arthas' hair sucks for reskinning if you want to make it a helmet. The paladin's, on the other hand, is a lot easier. Also the legs of Arthas' model will be the same on the front and back. Well, as I said, I could make a model for you with a refined wrap when you finish the skin.

Well I would be very happy if you would. (;
 
Level 14
Joined
Jun 27, 2009
Messages
1,381
Hmm, you really have potential.. Sounds fine.
Just, try editing the hair, making it fit with the head.. Also, if you make the shoulder look more heavy armor, it will be great.
 
Level 14
Joined
Jun 27, 2009
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1,381
Thanks I will do that. Right now I'm trying to make a helmet fit him.

I don't think a helmet would be good for a paladin. Even though paladins are powerful warriors that defend allies, they mostly do not wear helmets. But try it, and then, we'll see.. Maybe would be a Heavy Paladin. :)
 
Level 14
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Jun 27, 2009
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1,381
Hehe yea, I could always redo it if I don't like it. The helmet is nearly finished.

True. If you want a tip for the helmet to fit with him, make it not like footman's (totally face-protecting) but make it more of a dwarven helmet (you know, with a bar in the middle)
 
Level 9
Joined
Dec 4, 2007
Messages
562
Umm looks pretty good like that but on the model it looks pretty..umm....doesnt look very detailed...but it is just the model..ummm...keep working on him, and as people before have said, u need more contrast..think thats why it looks pretty umm...blurry or undefined on the model.

Anyways, I took a pic of this badass :p.

as you can see the model is a little choppy :p, but we'll have to live with that. :)

Remember, the most important thing is actualy the face since u only get a close look at the face (mostly). But to be uploaded the whole skin has to have high quality.
And I'm not telling you to just change the face, Im just telling u that you have to pay the face extra attention ;P
 

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Level 12
Joined
May 21, 2009
Messages
994
Umm looks pretty good like that but on the model it looks pretty..umm....doesnt look very detailed...but it is just the model..ummm...keep working on him, and as people before have said, u need more contrast..think thats why it looks pretty umm...blurry or undefined on the model.

Anyways, I took a pic of this badass :p.

as you can see the model is a little choppy :p, but we'll have to live with that. :)

Remember, the most important thing is actualy the face since u only get a close look at the face (mostly). But to be uploaded the whole skin has to have high quality.
And I'm not telling you to just change the face, Im just telling u that you have to pay the face extra attention ;P

Yes, I did a mistake on the face. The helm goes down over his eyes. :/ After the hero contest I will work on this and recreate the face.
 
Level 9
Joined
Dec 4, 2007
Messages
562
You can thank me for showing of how he looks in the wc3 viewer if you want :), I didnt write that previous post because I like to write I did it to help you.
 
for future tips, you need more solid definition when you are doing armour like that. where you put the highlights, it makes it look like melting lumpy wax and not like solid armor. You need to add a point of lighting to the armour if you want it to be one plate of armour over another.

Example
Untitled.jpg
As you can see, if you are looking to add plate armour overtop of another, then you want to have most of the highlights on the bottom edge of the top plate. then you should add some shading under where the top plate overlaps the bottom plate. giving it the illusion of depth, making it look a ton more realistic. also, adding a point of light is crucial to the success of your skin. as you can see, my lighting point is on the left side of the plates, giving it a better realistic look and giving it some more shape and definition. If you want anymore tips feel free to talk to me.
 
Level 12
Joined
May 21, 2009
Messages
994
for future tips, you need more solid definition when you are doing armour like that. where you put the highlights, it makes it look like melting lumpy wax and not like solid armor. You need to add a point of lighting to the armour if you want it to be one plate of armour over another.

As you can see, if you are looking to add plate armour overtop of another, then you want to have most of the highlights on the bottom edge of the top plate. then you should add some shading under where the top plate overlaps the bottom plate. giving it the illusion of depth, making it look a ton more realistic. also, adding a point of light is crucial to the success of your skin. as you can see, my lighting point is on the left side of the plates, giving it a better realistic look and giving it some more shape and definition. If you want anymore tips feel free to talk to me.

Thank you so much dentothor, that was really a good tip. I will keep this in mind and save this in a text document. I will ask you if I have any questions about something. Really glad that you want to help. :)
 
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