Hey, everybody. So, with my hype levels for the Warcraft movie going through the roof, I decided to kick off my first project in Gmax. Thanks to Tauer and Kwaliti for being inspirations to me -- along with the many, many others on this board!
So, yeah -- as the title suggests, my first project is gonna be a replica of Stormwind Keep as seen in Warcraft 1. The idea here is that it's going to be a doodad -- possibly animated (only a death animation though, for those who want to re-create the ending of the First War) or static (probably the most likely unless someone can help me with animating).
For those who don't know what the First War version of Stormwind Keep looked like, here are the screens I'm using for reference:
And, for fleshing out the rest of the model, the sprite:
Those with a keen eye will notice that, of course, there are a couple minor differences in design between the fully-rendered model from the Warcraft 1 cinematics and the sprite used in the final orc mission. I'm going to be using the sprite more as a resource due to how simple it is -- easier to make something low-poly with that -- but I'm also gonna bring some elements from the fully-rendered model into my interpretation as well.
I don't have much to show you guys yet as I just got started today. All I have right now is a single, simple box to start off with. I'll update more as I have something more concrete to show you all.
Thanks for your time, and watch this space!
So, yeah -- as the title suggests, my first project is gonna be a replica of Stormwind Keep as seen in Warcraft 1. The idea here is that it's going to be a doodad -- possibly animated (only a death animation though, for those who want to re-create the ending of the First War) or static (probably the most likely unless someone can help me with animating).
For those who don't know what the First War version of Stormwind Keep looked like, here are the screens I'm using for reference:


And, for fleshing out the rest of the model, the sprite:

Those with a keen eye will notice that, of course, there are a couple minor differences in design between the fully-rendered model from the Warcraft 1 cinematics and the sprite used in the final orc mission. I'm going to be using the sprite more as a resource due to how simple it is -- easier to make something low-poly with that -- but I'm also gonna bring some elements from the fully-rendered model into my interpretation as well.
I don't have much to show you guys yet as I just got started today. All I have right now is a single, simple box to start off with. I'll update more as I have something more concrete to show you all.
Thanks for your time, and watch this space!