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My first Model

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Nov 4, 2007
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Hi to all i made my first model and i have a problem :sad:
Thise is the model in milkshape 3d

2.jpg


And thise is in War3 Model Editor

1.jpg


When i go in Texture Meneger the isn't any textures.

So how can i fix thise ?
 
To speak for your first model! it's simple , great way of starting off!!
I think it looks great!, looks like the pkeball.
its very smart to start easy!
 
Also, this is the wrong forum. This is related the materials, not textures.

I'll report this.

Edit: You need to enter the path of the texture in Milkshape. Click "Comments" on the material and enter "Path:Mytextureomg.blp" (or whatever the chosen path is). When you export the model to a .mdl/.mdx the texture will be there. For it to show properly in Milkshape you'll need to click <none> on the material panel in Milkshape and import a texture. Right now you're just using coloured groups, which are basically visual aids to use in the modeling program.
 
Opinion 1: Why making a holy poly when you can make low poly models, saves a 'lot of' space. Edit: Tried it, it's 125 kb in .ms3d file, 50 kb in .mdx, seems to be I was kinda wrong.

Opinion 2: I bet it has around, let's say, between 1250 to 1750 polygons. Tried it, yah.

Opinion 3: What next? A pokemon?
 
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