• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

My first Model

Status
Not open for further replies.
Level 3
Joined
Nov 4, 2007
Messages
15
Hi to all i made my first model and i have a problem :sad:
Thise is the model in milkshape 3d

2.jpg


And thise is in War3 Model Editor

1.jpg


When i go in Texture Meneger the isn't any textures.

So how can i fix thise ?
 
Also, this is the wrong forum. This is related the materials, not textures.

I'll report this.

Edit: You need to enter the path of the texture in Milkshape. Click "Comments" on the material and enter "Path:Mytextureomg.blp" (or whatever the chosen path is). When you export the model to a .mdl/.mdx the texture will be there. For it to show properly in Milkshape you'll need to click <none> on the material panel in Milkshape and import a texture. Right now you're just using coloured groups, which are basically visual aids to use in the modeling program.
 
Level 34
Joined
Jul 4, 2007
Messages
5,552
Opinion 1: Why making a holy poly when you can make low poly models, saves a 'lot of' space. Edit: Tried it, it's 125 kb in .ms3d file, 50 kb in .mdx, seems to be I was kinda wrong.

Opinion 2: I bet it has around, let's say, between 1250 to 1750 polygons. Tried it, yah.

Opinion 3: What next? A pokemon?
 
Status
Not open for further replies.
Top