My another map crashes again (ingame loading)......

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Don't expect others to do the work for you. Try to rule out possibilities and find the cause of your problem before asking for help.

Typical troubleshooting strategy for analyzing crashes:

1) Temporarily disabling all triggers
--> if the map loads fine, the issue is related to your triggers (go to 2)
--> if the map still crashes, the issue is related to your object data or imports (go to 3)

2) Disable triggers one by one to find the faulty trigger, then post the trigger here for us to analyze

3) Remove all imports temporarily and see if the crash persists; if it does, remove chunks of object data to narrow the problem down.
 
Don't expect others to do the work for you. Try to rule out possibilities and find the cause of your problem before asking for help.

Typical troubleshooting strategy for analyzing crashes:

1) Temporarily disabling all triggers
--> if the map loads fine, the issue is related to your triggers (go to 2)
--> if the map still crashes, the issue is related to your object data or imports (go to 3)

2) Disable triggers one by one to find the faulty trigger, then post the trigger here for us to analyze

3) Remove all imports temporarily and see if the crash persists; if it does, remove chunks of object data to narrow the problem down.

i tried......
 
Level 25
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I removed all units and placed a peasant, and the map loaded fine. So it's not the triggers but an unit, properly a bad model that causes the crash.

It's none of the units built by the Human race, as when I built/trained them the game didn't crash.
 
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Level 31
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Jun 27, 2008
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Kill it with fire.

s8zla5c.png


EDIT: Okay, I dig deeper, because I was really curious was caused this and I found what crashes the map. It is Mana Shield's tooltip, you probably used some auto lines in the tooltip that crashes it all. When tooltip is deleted, everything loads perfectly. So fix the tooltip. I was lucky to find it so quickly.

8cO1GbX.png
 
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@LordDZ and APproject:
This is stuff the TO could have easily tested out on his own. I even suggested exactly that to him ("remove the triggers, remove object data in chunks to find the bugged object")!

So, TO was just plain lazy and expected others to do his dirty work. And it worked! This is not a good rolemodel for the help section. Why do you guys encourage this lazyness of the TO?
 
Level 31
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Lazyness is his own problem that will never make him a successful map maker, so I guess forcing him to do something he is not willing to is not going to do any good no matter what. Or maybe from now on he will know where to look when similar problem happens.

We looked at it not because he told us to, it was more of a free will matter. I, for example, was curious to find out, because it was odd, a unit with good model and object data, plus no triggers, still crash, I never faced this before, I found out something new myself. :) Plus it took me minutes.
 
Level 14
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If you looked at the crash log it would show the raw code of the mana shield ability that casued the crash. Checking crash logs can help in finding out why your map crashes :p
 
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