- Joined
- Aug 14, 2004
- Messages
- 61
Hello Folks, I'm still pretty new to animating, I've been trying to work out simple models and animations to get accustomed to the techniques and the like... Just so you know, I'm using 3d Studio Max 5.1 for this. Anyway, I figured a catapult (well trebuchet actually) would be pretty simple just 5 animations total (stand, walk, attack, death, decay). All seemed to go well until I imported into Warcraft and I noticed that when the unit stops after moving, the wheel will sometimes rollback as if to reset itself. During the walk it rolls normal and looks fine, its just when it stops.
To animate the wheel I created the first keyframe then rotated the wheel 45 degrees each key until it was 360 and created the end animation keyframe. I mean I notice it but perhaps this is normal/acceptable, but I wanted to see if anyone else knows a trick or has an idea what I'm doing wrong thanks!
Here's a little sample of the model moving...
To animate the wheel I created the first keyframe then rotated the wheel 45 degrees each key until it was 360 and created the end animation keyframe. I mean I notice it but perhaps this is normal/acceptable, but I wanted to see if anyone else knows a trick or has an idea what I'm doing wrong thanks!
Here's a little sample of the model moving...