1. Are you planning to upload your awesome map to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The poll for Hive's 12th Concept Art Contest is up! Go cast your vote for your favourite genie!
    Dismiss Notice
  5. Travel to distant realms and encounter scenes unknown to the common folk. The Greatest of Adventures is upon us with the 8th Cinematic Contest. Join in on a fun ride.
    Dismiss Notice
  6. The 18th Icon Contest is ON! Choose any ingame unit and give him/her Hero abilities. Good luck to all.
    Dismiss Notice
  7. Contestants are to create a scene set in the Stone Age. Come and see what you can come up with. We wish you the best of luck!
    Dismiss Notice
  8. Colour outside the lines! Techtree Contest #13 is a go. The contest is optionally paired.
    Dismiss Notice
  9. Greetings cerebrates, our Swarm needs new spawners that will have numerous children. Join the HIVE's 31st Modeling Contest - Spawners and Spawned! The contest is optionally paired.
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Murloc Defense BETA 2.2

Submitted by Dragon270 THE ONLY
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
Here is my first serious map. YOU ARE NOT ALLOWED TO EDIT WITH OUT PERMISSION
The Murlocs, tired of being shunned by the land-walkers as Blizzard's pet joke, have raised an army to kill all Humans and their allies. The Murloc Legion comes in from the East to decimate their adversaries.
This is a Tower Defense But to make the game more interesting, the Murlos will attack back. Using barricades and Towers you must the save the Castle in the east from their
assault.

CHANGELOG:
(Last Updated July 17th Saturday 2010)
Changelog/Gameinfo


V1.5/Story (First Upload to Hive Workshop
-Choose a Hero, or train your Builder, while Fighting against the vast horde of amphibious warriors. Revive at Revival Stations in Town (To the East).

- In this short TD style map you choose a Hero using Lumber you acquire at the beginning of the game, or by slaying the vicious Leaders of the Murloc Legion.

- Red Player may use chat commands to bolster the Murlocs when a plaayer complains they are weak. Type "-1" to summon Murloc Ghouls. "-2" to send waves of Air creeps (If your allies have already gotten Tower Lvl 3 they may regret not keeping their arrows). Type "-stop" to halt music playing and playing other music typing: "-Heroic", "-PH1"(Power of the Horde), and "-W2"(Warcraft2 Intro)

-Hidden Easter eggs appear throughout. Get more Lumber killing magical rabbits after Red types "-r". Or see what you get attacking the Gold Veins in Town.

- Protect the Castle from the Murlocs by any means.

- The credits are these: The "Dream Eater" Model i used as a Murloc Mage was the work of Jigrael, The Murloc Ghoul Model is from DonDustin, and "TideBaron" was made by dickxunder (I used it as the Battlemage "Kal'Glub")


v1.6

-Miners: Each player now has 2 miners. Use these to dig at Gold Veins. When you crack open one move your mouse around and get Gold Ore. The Miners can hold up to 6 pieces. Sell These items for 125 Gold. (Notice they respawn. The Respawning ones DO NOT DROP ORE.

- More Balanced: They are slightly more balanced. This makes the game now REQUIRE multiplayer. As suggested players says, 2-6 players.

- A new Player. Player 7 is the townsfolk. Now player Red does not control the peasants. Player Green (The Towns People) has put up barricades around the starting point to aid you. (Please tell me if these are a nuisance or for good!) The NPC's in town will fight against the Murloc Legion.
UPDATES TO EXPECT LATER: I might NOTICE the might, make player Green send troops to combat the Murloc Legion. More custom heroes. A Slow Tower. "This magical Tower will aid you greatly. Every blast it sends forth slows your enemies to the speed of a slug."


v1.7 MEGA UPDATE

-We have Elemental Towers !!! Upgrade the Special Tower to an Element Tower. Then you can use Shaman powers to conjure the 4 elemental Towers. Get Fire, which allows a powerful Splash Damage. Get Lightning, and put "Real Time Strategy" to work. Manually cast Chain Lightning (For Speed use the HotKey and make multiple Towers) and click your enemies. Build Water Towers, allowing you to manually cast Crushing Wave. This Obliterates the enemy Murloc Tide Runners. Build Earth, to slow your enemies with Earthquake.

-The Slow tower has been added. It Repetitively casts "Slow" to make opponents slower. (I know this makes the Earth Tower cheesy, but i will change it's ability to do a Seismic Blast under enemy troops.)

-Upgrading the Special Tower also allows you to upgrade your Lvl 3 Towers to Lvl 4 Towers. These Towers were made by Orc and Goblin engineers to fire missiles at enemy land AND air enemies.

- Ever wanted to have an item that's not in a map? Post a suggestion here or /whisper me if I'm on, and I might use your Idea. Don't worry you will be mentioned in the item description. I have built a "Suggestion Shop" to sell these item's at.

- Lastly: I have Strengthened Kal'Glub,Gurgles and the Murloc Battle Mutant (Giant Murloc Ghoul) to increase balance. Food is Increased to its original 78. Lag_Reviews, you are now credited in my map for being the one to Review it.
-1.7B update. I changed some things. I added a new wave to send air units. Air units are tougher. Restock rate ans stock start delay are both 30 seconds for Murloc Mercenaries. Beast master now does not require an Altar. I'm sorry for that mix-up.
- Minor update 1/15/10, Workshop is fixed, so you dont accidentely use lumber to repair it. Sorry for not fixing it previously.


v1.7b

-I fixed the glitch that allowed you to Unbuild frams for wood.
-I added a hero only I may unlock to balance game if too many players drop.
new credits are added for new modles used.
-a few new items in the Suggestion Shop(Renamed Special Shop)
- Heroes have been powered up. The have higher ability increments, so now they wont be raped by the Fish-Men.
- Makura Wave Added
-Bosses get more ability points per level.


v1.8

-I have added the Pit Lord to the Mercenary Guild.
-I have added Air Towers, almost perfectly equal to normal towers but upgrades still revolve around normal towers.
-I have added more waves after i stopped being lazy.(I had to find the trigger that turns other triggers on.
-Makura start spawning every 30 seconds like regular Murlocs after the humongous Makura Raid.
-Murloc Ghouls start spawning as regular creeps after you kill Lady Grml
-You can make farms that produce 5 food each but are very expensive.
If any of this is broke, if lumber goes missing after repairs, TELL ME BY POSTING ON THIS PAGE. I also add some requests to my map.



V1.9

- I have done some exploring on the editor. Instead of lumber, all things lumber have been changed to souls.
-You can buy souls from Death at his [Somewhat] hidden shop.
-Typos have been fixed.
-Special thanks to Mouseman89, the credits have been moved into quests. Legends ( or tips on the game) have been added too. The Objective and a list of buildings have been added too.
-You may now construct your own farms, for a price.
-Mini Altars can be built.
-Loading screen has been changed to "Generic"



Version 2

-You can now play as player gray,The Murloc Minions. Choose a Hero (as of now there are only 10), Train some troops, fight for the Murlocs.
-New quest instructions on player gray.
-Gray Heroes have no souls, bounty is awarded for killing humans.


2.1

-Player Gray may choose his hero with a command located in the Player Gray
Quest.
- Gray Player currently has 1 new Hero: Murloc Swordsman
- You can now sell buildings with an Unsummon spell.(50% refund)
- New shop, Wacky Tower Builders. It is a suggestion box for weird Builders.
There is currently 1.
- Pandaren Brewmaster and Giant B Cell Heroes may be bought at the
Hero Centers.
- Tree cutters can be bought at the goblin Workshop, they cut trees which may drop lumber.


2.2

I think its safe to say this isnt rly out of beta. i have renamed it to be called beta.
-Hidden Balrog and Cow King heroes have been added
-Monk hero is still under development.
-not so hidden cow area added with a secret item.
-credits have been added below.
- a working anti stuck has been added REJOICE! spawns will no longer get stuck.
-Murloc Base was moved and a portal was added that leads to the spawn area.
- it says 2.2 at the bottom right of the minimap.



Screenshots as of April 5th 2010
___________________________
Screenshots

April 1st Picture
Happy1st


[​IMG]


The Town
Townlyness

[​IMG]


Murloc Legion

[​IMG]






The Murloc legion. Bosses at top: Lady Grml, Kal'Glub, Rmglbrgrblbglrm, and Gurgles.
Minions are: Murloc Ghoul, Murloc Archer, Tiderunner,Mage,Nightcrawler, Makrura Tidecaller, Tidal Lord,
Makrura Prawns, Murloc Huntsmen, and Murloc Ninjas.






The all Important CREDITS:

This map made by: Dragon270.
Models: Murloc Mage by Jigrael, Murloc Ghouls DonDustin, Battlemage by dickxunder for tidebaron model, the Half-Dragon looking models are by General Frank, Goggles and arm drill by Fingolfin andarmor was modeled by Kitabatake on The Hive Workshop
Special thanks to aroc91 and naurto26 (Warcraft 3 Usernames) for helping test a kick system.



I am using my Profile and Murloc Defence Photo Album as Release Notes. Check there for upcomming heroes, Features, and to post your suggestions.


Keywords:
Murloc, TD, Defend, Castle, Dragon270, Cyborg Dragon
Contents

Murloc Defense BETA 2.2 (Map)

Reviews
Moderator
20:41, 3rd Aug 2010 ap0calypse: Rejected Leaks, bad terrain.
  1. 20:41, 3rd Aug 2010
    ap0calypse: Rejected

    Leaks, bad terrain.
     
  2. Lag_Reviews

    Lag_Reviews

    Joined:
    Dec 28, 2009
    Messages:
    166
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    Nice Map Review here!

    Hey Nice map, I just downloaded.

    Now time to review the map as it is only a beta mode I will not review it fully, I'll just tell you the good things and bad things and how to improve.

    My Review:
    Pros:
    • No bugs and glitches, that I noticed
    • Everything works apart from the miner and im-balancing of everything

    Cons;
    • Don't get much gold, I played singled player
    • Units are imbalanced to Murlocs
    • Not many Towers
    • Murlocs/creeps don't stick to the path

    Confusing things:
    • The Miners they seemed useless, why do we control them?
    • The scout towers at base just take up room, are they need?
    • The food limit 78? Towers shouldn't cost food
    • Why can we have like 600 heroes? should only be allowed 1-3
    • Whats with the female at the base?



    Things that you could add to improve your map:
    How to improve:
    • Add a custom preview picture
    • Add a custom loading picture, the loading screen the one after you click start game
    • Add more towers (Maybe at the start of the map you could let us pick a builder type, ice fire poison wind earth etc and each builder would have many towers and upgrades based on there element.)
    • Balance the Murlocs and towers and units
    • Give more gold as towers die before they can be upgraded and before you can build more
    • Make the creeps stay on the path not walk jungle


    It will be an alright map once you fix alot of things,
    Lag_Reviews

    PS: Why does the map not end? people will just get bored and leave knowing the map does not have a purpose. With a bit of work this map will be alright and worth playing I can't wait!
     
    Last edited: Jan 10, 2010
  3. Vengeancekael

    Vengeancekael

    Joined:
    Aug 11, 2009
    Messages:
    5,747
    Resources:
    16
    Tools:
    1
    Maps:
    13
    Spells:
    1
    StarCraft II Resources:
    1
    Resources:
    16
    Maybe add a changelog to the description.
     
  4. Dragon270 THE ONLY

    Dragon270 THE ONLY

    Joined:
    Nov 23, 2009
    Messages:
    104
    Resources:
    0
    Resources:
    0
    Thanks for Reviewing

    Well about the Miners. I was thinking about making them a few for each player, but for right now they are just NPC's standing around. the reason i have a load of villagers standing around under player Red is because, if the murlocs get far enough they will slay the humans.

    I've had many problems balancing. I decided there had to be a limit to towers. I would like to learn a trigger to kill some farms when in multiplayer or, or add more in single or 2 player. But the food is to limit them so a player doesn't have a dozen towers bombarding the murlocs. I've tried to get the 3rd Level Tower to do less damage. Once i had the Murloc Legion over powered. They ran through and killed all.

    As you may notice the waves are repeating 6 Murloc Tidreunners, 1 mage every so often, and 2 Nightcrawlers. I tried to add more special waves that only happen once. Ther is a trigger i Titled Hunter Raid. 15 tide runners swarm out of the spawn point. They may need more attack and health.

    Last the rabbit thing was to be silly if someone is using that repetitively I should Remove it from Red Player's control. I dont get what you mean 600 heroes though. Originally a single boss killed dropped 1 lumber. The max you should have is 4 in the game unless Red says "-r"
     
  5. Dragon270 THE ONLY

    Dragon270 THE ONLY

    Joined:
    Nov 23, 2009
    Messages:
    104
    Resources:
    0
    Resources:
    0
    I Forgot something very key here. The Gold being much less. It used to give 50 every thirty seconds, and due to a previous trial and error, Yellow and Orange had 100 every 30. The Point of lowering it was so you dont get thousands of gold. I'm still working it out

    Well.... I have noticed the speculation over my unending waves. People ask about it many times.:spell_breaker: And so the great question of "Why?" must be answered. Look at modern armies today. We send out squads frequently, usually containing the same ranks of soldiers.

    I know this map is a Tower Defence. So I do add special attack waves that
    will come out. The player Red commands were meant to control difficulty. I added the Murloc Ghould raids and The Air Raids to make it non-repetitive. I am working on more small special waves to come by. Right now there are actually 2 and the 4 bosses. A Ninja Raid before the first Boss and a Hunter Raid somewhere in the middle of the whole game.

    Any suggestions the players of my map can give me will be great. Please post under this map your thoughts and ideas. No matter how ridiculous it might come up in the game. However due to the rules of The Hive Workshop and my own Moral, keep it mostly appropriate :thumbs_up:

    If you are talking about the Fighting your buildings thing: This is to give the game more fun. It is funner to make a base AND fight than to sit and shoot.
    If you are talking about how they sort of wander around the Gypsy camp, yes this problem occurs often. i have added more trees to lead them down, then go the strait line to the Town. I have had an issue 1 time,where Gurgles(The Final Boss) paused forever in the camp. i had to lure him to our new base to slay him.
     
    Last edited by a moderator: Jan 12, 2010
  6. GhostThruster

    GhostThruster

    Joined:
    Jul 24, 2009
    Messages:
    4,847
    Resources:
    34
    Models:
    7
    Icons:
    21
    Packs:
    1
    Skins:
    1
    Maps:
    3
    Spells:
    1
    Resources:
    34
    Please don't triple post. Yes, I can see your posts are hugigantinormous.
     
  7. Lag_Reviews

    Lag_Reviews

    Joined:
    Dec 28, 2009
    Messages:
    166
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    Heh?

    I suggested make the units go on the path, although if they get shot at they turn to attack towers. Then once the towers are dead they continue back on the path.

    Just an idea :)

    Also people don't like it when you double/triple post, you can just hit the edit post button and add more info to the one post. Although honestly I don't care.

    Alright map,
    Lag_Reviews
     
  8. GhostThruster

    GhostThruster

    Joined:
    Jul 24, 2009
    Messages:
    4,847
    Resources:
    34
    Models:
    7
    Icons:
    21
    Packs:
    1
    Skins:
    1
    Maps:
    3
    Spells:
    1
    Resources:
    34
    No one cares, its just that it is against the rules. I've played this map and I must say it is very good. Maybe fix some spelling and some screenshots. 3/5. Good job.
     
  9. Dragon270 THE ONLY

    Dragon270 THE ONLY

    Joined:
    Nov 23, 2009
    Messages:
    104
    Resources:
    0
    Resources:
    0
    Thanks, sorry for the Spam

    Im sorry I triple posted. I wasnt actually thinking of the spam. I noticed some spelling issues. Too bad Editor doesnt have a spelling checker like this one :xxd:. I have constantly spelled it "Defence" not "Defense". If you notice things like spelling and hotkeys not working please let me know by posting here. Im glad you like the map but it still needs balancing to be seriously settled. (This problem has gone on since I first made this for fun in September 2009)

    Ghostthruster please seriously rate it at the top that could boost the rating by a whole point!
     
    Last edited: Jan 11, 2010
  10. GhostThruster

    GhostThruster

    Joined:
    Jul 24, 2009
    Messages:
    4,847
    Resources:
    34
    Models:
    7
    Icons:
    21
    Packs:
    1
    Skins:
    1
    Maps:
    3
    Spells:
    1
    Resources:
    34
    You should add a Changelog and use the hidden tag. Keep updating the map and checking your spelling.

    Sure thing man!
     
    Last edited: Jan 14, 2010
  11. Acorn511

    Acorn511

    Joined:
    Mar 10, 2005
    Messages:
    328
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Why do my workers keep trying to attack the murlocs? I want them to stay still dammit! Maybe add a classifcation as a worker so the builders don't auto attack the murlocs?
     
  12. Lag_Reviews

    Lag_Reviews

    Joined:
    Dec 28, 2009
    Messages:
    166
    Resources:
    1
    Tutorials:
    1
    Resources:
    1
    That'd be good!

    That'd be good if something like that was made. A simple script that too builders murlocs where invulnerable or on your team.

    That would make it, a bit better than what it already is.

    Good luck and I hope you make the builders don't attack murlocs script and add it to your map,
    Lag_Reviews

    PS: Good luck!
     
  13. Dragon270 THE ONLY

    Dragon270 THE ONLY

    Joined:
    Nov 23, 2009
    Messages:
    104
    Resources:
    0
    Resources:
    0
    Mega Long Post
    Long Post
    The original idea is that they are supposed to fight and attack. To get them to respawn a little bit faster I'm about to add an altar building to train them on the battle field. And the base hero I used to make the Builder a hero was, the Paladin. but if you would like i will classify it as a builder. It IS annoying to get ready to build something then they charge off blindly. They are meant to fight though, at lvl six they get Robo-Builder, and can kill alot of enemies when you buy orbs(+20 strength 1,000 something hp and base attack of about 30 to 47).


    P.S. The Robo-Builder does attack on its own AND can build, Mend Wall, Fry Murloc, Unbuild, and Turn back into a normal builder.
     
    Last edited: Jan 17, 2010
  14. Dragon270 THE ONLY

    Dragon270 THE ONLY

    Joined:
    Nov 23, 2009
    Messages:
    104
    Resources:
    0
    Resources:
    0
    Guys, I need some help. Ill be hosting this repetitively on Battle Net. I need some help finding minor errors.
    Play the game in some way. Look for: Typos, Tooltips out of place, Lumber Disappearing after you Repair (This is a MAJOR problem. I have tried and tried, but some new units, and possibly the Workshop building, cost lumber to repair. If you see this, tell me which building here on the site, but you can just "Mend Wall" it to repair without lumber.), or ANY other problems.

    I have fixed Masonry. You may no longer farm lumber from farms.


    I know how you all complained about builders. They no longer attack automatically. They must change into their tinker forms to Auto-Attack. The only attacking Builder is my Dragon270 Hero :mwahaha:. Im to the point of removing dragon270 from the trigger list. He will become available as the first multi-lumber hero
     
    Last edited: Apr 1, 2010
  15. Newominus

    Newominus

    Joined:
    Jan 7, 2010
    Messages:
    642
    Resources:
    0
    Resources:
    0
    Water tower description, read it.

    Edit: This game needs a fissure hat. It allows you to blow up things.
     
  16. Dragon270 THE ONLY

    Dragon270 THE ONLY

    Joined:
    Nov 23, 2009
    Messages:
    104
    Resources:
    0
    Resources:
    0
    I could add an item like that. I will edit earthquake maybe to where it deals damage to enemies, for earth tower to be useful. Ill make 2 different ones 1 for item one for tower. Also I'll read the description i hope it doesnt say something totally dumb.

    Wow those were some nasty typoes. I'll look out for those in the future. Thanks for letting me know Newominus. This is what happens when I rush.
     
    Last edited: Feb 12, 2010
  17. krisserz

    krisserz

    Joined:
    Feb 28, 2009
    Messages:
    1,945
    Resources:
    2
    Spells:
    2
    Resources:
    2
    The description is not good enaugh and you waste space by that changelogs. Split the together.
     
  18. Dragon270 THE ONLY

    Dragon270 THE ONLY

    Joined:
    Nov 23, 2009
    Messages:
    104
    Resources:
    0
    Resources:
    0
    I'm sorry. I was told to make a changelog and I'm new to The Hive. I messed with it slightly.

    Other than that, any requests will be added in the next update. It wont be that big of an update, I am still trying to balance creeps and fix a few minor
    mess-ups I have found while playing it a few times.
     
  19. Hordeon

    Hordeon

    Joined:
    Feb 22, 2009
    Messages:
    150
    Resources:
    0
    Resources:
    0
    I think this game is a bit unbalanced. Your Idea is fine, seems pretty fun