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Triggers
MurlocD.w3x
Variables
MurlocHeroes
Singleplayer
Murloc Swordsman
Murloc Magehero
Host Commands
Testhero1
Dragon Only
MurlocHeroForDragon
Goldmines
Veinrespawn
goldDrop
Music
Moo
Stop Music
Warcraft2 intro
Power of the Horde
Heroic
Kicking Triggers
Kick Player Yellow
Kick Player Orange
Kick Player Teal
Kick Player Purple
Kick Player Blue
Initialization
green revival
unitcontrol
Untitled Trigger 001
Credits
turn Makura on
spawn Makura
Turn Ghouls on
GHoulsContinuos Spawn
Makura
Air Wave
Boss3 sound
Boss2 Sound
Boss1 sound
Rabbits
AirRaid
Archerspawns
MurlocGhoul spawner
hunterspawnson
Music
NinjaSpawns
HunterSpawns
Murloc Ninjas
Camera Setter
Final Boss
Boss 3
Hunter raid
Boss 2
MurlocBounty
Winning
Start Money
Boss1
Income
Loss
SpawnerNightcrawlers
Murloc Siege
Spawner
Move Units
Move Units Copy 2
Move Units Copy
Tables
TallyScore
Leaderboard
Singleplayergray
Player Greenbase1
Orangegone
yellowgone
purplegone
tealgone
Bluegone
redgone
Cows
Untitled Trigger 002
KillKing
Secretiness
Moooooo
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
KillCount
integer
Yes
Singleplayer
Events
Player - Player 9 (Gray) types a chat message containing -single player (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Murloc Swordsman
Events
Player - Player 9 (Gray) types a chat message containing -Swordsman (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Murloc Swordsman for Player 9 (Gray) at (Center of Murloc_Spawner <gen>) facing Default building facing degrees
Trigger - Turn off Murloc_Magehero <gen>
Trigger - Turn off Murloc_Swordsman <gen>
Murloc Magehero
Events
Player - Player 9 (Gray) types a chat message containing -Battlemage (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . BattleMage Apprentice for Player 9 (Gray) at (Center of Murloc_Spawner <gen>) facing Default building facing degrees
Trigger - Turn off Murloc_Magehero <gen>
Trigger - Turn off Murloc_Swordsman <gen>
Testhero1
Events
Player - Player 1 (Red) types a chat message containing -test hero 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -test hero 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -test hero 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -test hero 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -test hero 1 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -test hero 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Name of (Triggering player)) Equal to Dragon270) or ((Name of (Triggering player)) Equal to WorldEdit)
Actions
Game - Display to (All players) the text: Test Hero 1 has spawned. Dont ask how to get it. Its under development.
Unit - Create 1 . Monk for (Triggering player) at (Center of Dragon_Spawner <gen>) facing Default building facing degrees
Dragon Only
Events
Player - Player 1 (Red) types a chat message containing Dragon270 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Dragon270 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Dragon270 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Dragon270 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Dragon270 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Dragon270 (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Name of (Triggering player)) Equal to Dragon270) or ((Name of (Triggering player)) Equal to WorldEdit)
Actions
Item - Create Plate Armor at (Center of Dragon_Spawner <gen>)
Item - Create Goggles at (Center of Dragon_Spawner <gen>)
Item - Create Drill Arm at (Center of Dragon_Spawner <gen>)
Unit - Create 1 . 270th Cyborg Dragon for (Triggering player) at (Center of Dragon_Spawner <gen>) facing Default building facing degrees
MurlocHeroForDragon
Events
Player - Player 1 (Red) types a chat message containing I want a Murloc. (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing I want a Murloc. (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing I want a Murloc. (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing I want a Murloc. (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing I want a Murloc. (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing I want a Murloc. (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Name of (Triggering player)) Equal to Dragon270) or ((Name of (Triggering player)) Equal to WorldEdit)
Actions
Unit - Create 1 . Murloc Swordsman for (Triggering player) at (Center of (Playable map area)) facing Default building facing degrees
Veinrespawn
Events
Destructible - A destructible within Gold_Mining_Area <gen> dies
Conditions
Actions
Destructible - Create a LTrc (Unexpected type: 'destructablecode') at (Position of (Dying destructible)) facing (Random angle) with scale 1 and variation 0
goldDrop
Events
Destructible - A destructible within Gold_Mining_Area <gen> dies
Conditions
Actions
Item - Create Gold Ore at (Position of (Dying destructible))
Moo
Events
Player - Player 1 (Red) types a chat message containing Moo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing Moo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Moo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Moo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Moo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Moo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing Moo (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play TaurenPissed3 <gen>
Stop Music
Events
Player - Player 1 (Red) types a chat message containing -stop (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Stop music Immediately
Warcraft2 intro
Events
Player - Player 1 (Red) types a chat message containing -w2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play War2IntroMusic <gen>
Power of the Horde
Events
Player - Player 1 (Red) types a chat message containing -PH1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play PH1 <gen>
Heroic
Events
Player - Player 1 (Red) types a chat message containing -heroic (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play HeroicVictory <gen>
Kick Player Yellow
Events
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: You have been kicked.
Kick Player Orange
Events
Player - Player 1 (Red) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: You have been kicked.
Kick Player Teal
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You have been kicked.
Kick Player Purple
Events
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: Defeat!
Kick Player Blue
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You have been kicked.
green revival
Events
Unit - War Veteran 0307 <gen> Dies
Conditions
Actions
Wait 40.00 seconds
Hero - Instantly revive War Veteran 0307 <gen> at (Center of greenspawner <gen>) , Show revival graphics
unitcontrol
Events
Map initialization
Conditions
Actions
Player - Make Player 7 (Green) treat Player 1 (Red) as an Ally with shared vision and shared units
Player - Make Player 7 (Green) treat Player 2 (Blue) as an Ally with shared vision and shared units
Player - Make Player 7 (Green) treat Player 3 (Teal) as an Ally with shared vision and shared units
Player - Make Player 7 (Green) treat Player 4 (Purple) as an Ally with shared vision and shared units
Player - Make Player 7 (Green) treat Player 5 (Yellow) as an Ally with shared vision and shared units
Player - Make Player 7 (Green) treat Player 6 (Orange) as an Ally with shared vision and shared units
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: PRESS F9 AND READ QUESTS "OBJECTIVE" Player Gray read "Player Gray" to summon your Hero
Credits
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Legends with the description These are the Legends of these lands. "The Murlocs' Leader is fiece and brave. None have ever seen a more [Short] leader."- The Napoleon of Murlocs. "It is said that Death awaits those who wander into the forests, exchanging souls out of [and in] this world."-The Bard "The Gypsies fountain can heal all wounds from ANY traveller." -The Random Bum off the Side of the Street who has Common Sense. "Legend tells of magical rabbits that grant souls to their captors." -A Compendium of Magical Rodents "There once was a dragon who envied immortality. He worked eons to create an inventions to keep him alive. Some say he went mad, creating mana powered robotic limbs and organs to survive. Some say he even lost his touch with the real world, becoming more absorbed into playing a game called Warcraft III". -Unknown Author "There is no secret cow lvl" -Blizzard "Woe be to those playing this in Single Player."- Dragon270 , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Building List with the description Tower (Lvl 1 2 3 4 ): Attacks land or air depending on Lvl. Air Tower (Lvl 1 2 3 4 ): Attacks air units.It is just as Powerful as normal towers. Workshop: Rains Tanks and Footmen(Which are mostly meat shields). Special Tower: trains the Special Builder, who inturn builds: Poison Tower: It poisons things. (Simple enough) Slow Tower: Casts Slow repetively. Energy Tower: Doesn't really do anything but make you build it to upgrade the Special Tower to an: Element Tower: Trains an Elemental Builder. He Builds Fire Tower: Heavy Splash damage. Lightning Tower: Manually casts Chain Lightning. Water Tower: Casts a powerful Crushing Wave(Manually) Earth Tower: Absolutely useless. Mini Farm: Provides more food for more towers. Mini Altar: May revive Heroes in battle. Healing Fountain: Casts Heal and has Heal Aura. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Optional quest titled Credits with the description This map made by: Dragon270. Models: Murloc Mage by Jigrael, Murloc Ghouls DonDustin, Battlemage by dickxunder for tidebaron model, the Half-Dragon looking models are by General Frank, Goggles and arm drill by Fingolfin andarmor was modeled by Kitabatake on The Hive Workshop Special thanks to aroc91 and naurto26 for helping test a kick system. Thanks for Playing. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Objective with the description The Murloc Legion is coming from the West Town to destroy the East Town. Use Souls (It used to be lumber) to recruit heroes. Build quickly to destroy the murlocs. Towers cost food to limit them in the game, so you may want to "Build more farms!". To get more building space you may want to hire Tree Cutters. They cut trees, which drop lumber bundles, which and then sold for gold. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Player Gray with the description Player Gray is the Murloc's Minions. It is your job to aid in the murloc side of the war. Train troops with the Murloc Barracks, pick 1 hero and set up small bases on the map. Here are the commands to summon the Murloc heroes currently in existence: Murloc BattleMage Apprentice: -Battlemage Murloc Swordsman: -Swordsman Unlike Bosses, the Minion's Hero does not bear a Soul. =P A single player as Murlocs is being worked out. If you find the trigger for it and use it in multiplayer. Gray is screwed. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled Host Commands with the description Type these commands to change gameplay: Music: "-PH1" (Power of the Horde) "-Heroic" "-W2" Warcraft 2 Intro Theme Spawns: "-1" Summons extra Murloc Ghouls. Please dont abuse, these things kick ass. "-2" Summons Murloc Air raiders. Please dont abuse. 3 per message, and they are ai , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
turn Makura on
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Game - Display to (All players) the text: The Murlocs really have recruited the Makura. BE READY FOR HEAVY SIEGE!
Trigger - Turn on spawn_Makura <gen>
spawn Makura
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Makrura Tidecaller for Player 12 (Brown) at (Center of Spawner <gen>) facing Default building facing degrees
Unit - Create 4 . Makrura Snapper for Player 12 (Brown) at (Center of Spawner <gen>) facing Default building facing degrees
Turn Ghouls on
Events
Time - Elapsed game time is 450.00 seconds
Conditions
Actions
Game - Display to (All players) the text: How the? The murlocs are animating their dead! Murloc Ghouls are comming!
Trigger - Turn on GHoulsContinuos_Spawn <gen>
GHoulsContinuos Spawn
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Murloc Ghoul for Player 12 (Brown) at (Center of Spawner <gen>) facing Default building facing degrees
Unit - Create 1 . Murloc Mage for Player 12 (Brown) at (Center of Spawner <gen>) facing Default building facing degrees
Makura
Events
Time - Elapsed game time is 950.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Makura have apeared in Murloc ranks!!!
Unit - Create 1 . Makrura Tidal Lord for Player 12 (Brown) at (Center of Spawner <gen>) facing Default building facing degrees
Unit - Create 10 . Makrura Snapper for Player 12 (Brown) at (Center of Spawner <gen>) facing Default building facing degrees
Unit - Create 8 . Makrura Tidecaller for Player 12 (Brown) at (Center of Spawner <gen>) facing Default building facing degrees
Air Wave
Events
Time - Elapsed game time is 780.00 seconds
Conditions
Actions
Unit - Create 20 . Murloc Air Raider for Player 12 (Brown) at (Center of Spawner <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Special Wave: Air Raid " Their canons cannot hurt us!"
Boss3 sound
Events
Time - Elapsed game time is 1210.00 seconds
Conditions
Actions
Sound - Play AbominationPissed1 <gen>
Boss2 Sound
Events
Time - Elapsed game time is 610.00 seconds
Conditions
Actions
Sound - Play BloodElfMagePissed6 <gen>
Boss1 sound
Events
Time - Elapsed game time is 310.00 seconds
Conditions
Actions
Sound - Play LadyVashjYes5 <gen>
Rabbits
Events
Player - Player 1 (Red) types a chat message containing -r (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 3 . Rabbit for Player 12 (Brown) at (Center of Spawner <gen>) facing Default building facing degrees
Game - Display to (All players) the text: 3 Magical Rabbits have Spawned. Kill them for extra Lumber for more heroes.
AirRaid
Events
Player - Player 1 (Red) types a chat message containing -2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 3 . Murloc Air Raider for Player 12 (Brown) at (Center of Spawner <gen>) facing Default building facing degrees
Archerspawns
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Archer for Player 12 (Brown) at (Center of Spawner <gen>) facing Default building facing degrees
MurlocGhoul spawner
Events
Player - Player 1 (Red) types a chat message containing -1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 6 . Murloc Ghoul for Player 12 (Brown) at (Center of Spawner <gen>) facing Default building facing degrees
hunterspawnson
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Murloc Battle Mutant
Actions
Trigger - Turn on HunterSpawns <gen>
Music
Events
Time - Elapsed game time is 45.00 seconds
Conditions
Actions
Sound - Play War2IntroMusic <gen>
Trigger - Turn off Secretiness <gen>
NinjaSpawns
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Murloc Ninja for Player 12 (Brown) at (Center of Spawner <gen>) facing Default building facing degrees
HunterSpawns
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Murloc Huntsman for Player 12 (Brown) at (Center of Spawner <gen>) facing Default building facing degrees
Murloc Ninjas
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Unit - Create 10 . Murloc Ninja for Player 12 (Brown) at (Center of Spawner <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Special Wave 1: Murloc Ninjas "GRBL CHOP"
Camera Setter
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 9 (Gray) over 0 seconds
Final Boss
Events
Time - Elapsed game time is 1560.00 seconds
Conditions
Actions
Unit - Create 1 . Murloc Leader for Player 11 (Dark Green) at (Center of Spawner <gen>) facing Default building facing degrees
Unit - Create 20 . Murloc Huntsman for Player 12 (Brown) at (Center of Spawner <gen>) facing Default building facing degrees
Game - Display to (All players) the text: THE FINAL BOSS Gurgles has spawned. "Fear me I am your death earth-dwellers. Surrender you lives now!"
Boss 3
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Boss 3 Rmglbrgrblbglrm has spawned. 'RMGRGLGRGLGRGL!!!"
Unit - Create 1 . Murloc Battle Mutant for Player 12 (Brown) at (Center of Spawner <gen>) facing Default building facing degrees
Unit - Create 5 . Murloc Ninja for Player 12 (Brown) at (Center of Spawner <gen>) facing Default building facing degrees
Hunter raid
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 15 . Murloc Huntsman for Player 12 (Brown) at (Center of Spawner <gen>) facing Default building facing degrees
Boss 2
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Boss 2 Kal'Glub has Spawned! "My Mages shall slay the surface-dwellers!"
Unit - Create 1 . Murloc Battle Mage for Player 12 (Brown) at (Center of Spawner <gen>) facing Default building facing degrees
Unit - Create 10 . Murloc Mage for Player 12 (Brown) at (Center of Spawner <gen>) facing Default building facing degrees
MurlocBounty
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 9 (Gray)
Winning
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
Actions
Player - Set name of Player 1 (Red) to WINNER!
Player - Set name of Player 2 (Blue) to WINNER!
Player - Set name of Player 3 (Teal) to WINNER!
Player - Set name of Player 4 (Purple) to WINNER!
Player - Set name of Player 5 (Yellow) to WINNER!
Player - Set name of Player 6 (Orange) to WINNER!
Player - Set name of Player 5 (Yellow) to LOSER!
Game - Display to (All players) the text: You have saved the people. Please play again.
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 9 (Gray) with the message: Gurgles has fallen!
Start Money
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Add 1 to Player 1 (Red) . Current lumber
Player - Add 1 to Player 2 (Blue) . Current lumber
Player - Add 1 to Player 3 (Teal) . Current lumber
Player - Add 1 to Player 4 (Purple) . Current lumber
Player - Add 1 to Player 6 (Orange) . Current lumber
Player - Add 1 to Player 5 (Yellow) . Current lumber
Player - Add 50 to Player 1 (Red) . Current gold
Player - Add 50 to Player 2 (Blue) . Current gold
Player - Add 50 to Player 3 (Teal) . Current gold
Player - Add 50 to Player 4 (Purple) . Current gold
Player - Add 50 to Player 6 (Orange) . Current gold
Player - Add 50 to Player 5 (Yellow) . Current gold
Player - Add 50 to Player 9 (Gray) . Current gold
Boss1
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Unit - Create 6 . Archer for Player 12 (Brown) at (Center of Spawner <gen>) facing Default building facing degrees
Unit - Create 2 . Murloc Mage for Player 12 (Brown) at (Center of Spawner <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Boss 1 Lady Grml Spawned! "Defeat the humans! Fight my warriors."
Unit - Create 1 . Murloc War Queen for Player 12 (Brown) at (Center of Spawner <gen>) facing Default building facing degrees
Income
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Player - Add 30 to Player 1 (Red) . Current gold
Player - Add 30 to Player 2 (Blue) . Current gold
Player - Add 30 to Player 3 (Teal) . Current gold
Player - Add 30 to Player 4 (Purple) . Current gold
Player - Add 30 to Player 9 (Gray) . Current gold
Player - Add 30 to Player 5 (Yellow) . Current gold
Player - Add 30 to Player 6 (Orange) . Current gold
Loss
Events
Unit - Castle 0014 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: The Castle has fallen!!!
Game - Defeat Player 2 (Blue) with the message: The Castle has fallen!!!
Game - Defeat Player 3 (Teal) with the message: The Castle has fallen!!!
Game - Defeat Player 4 (Purple) with the message: The Castle has fallen!!!
Game - Defeat Player 5 (Yellow) with the message: The Castle has fallen!!!
Game - Defeat Player 6 (Orange) with the message: The Castle has fallen!!!
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Player - Set name of Player 1 (Red) to LOSER!
Player - Set name of Player 2 (Blue) to LOSER!
Player - Set name of Player 3 (Teal) to LOSER!
Player - Set name of Player 4 (Purple) to LOSER!
Player - Set name of Player 5 (Yellow) to LOSER!
Player - Set name of Player 6 (Orange) to LOSER!
Player - Set name of Player 9 (Gray) to WINNER!
Visibility - Disable fog of war
SpawnerNightcrawlers
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Murloc Nightcrawler for Player 12 (Brown) at (Center of Spawner <gen>) facing Default building facing degrees
Murloc Siege
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Murloc Mage for Player 12 (Brown) at (Center of Spawner <gen>) facing Default building facing degrees
Spawner
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Murloc Tiderunner for Player 12 (Brown) at (Center of Spawner <gen>) facing Default building facing degrees
Move Units
Events
Unit - A unit enters Spawner <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Ending_Zone <gen>)
Move Units Copy 2
Events
Unit - A unit enters Spawner <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 11 (Dark Green)) or ((Owner of (Entering unit)) Equal to Player 12 (Brown))
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Ending_Zone <gen>)
Move Units Copy
Events
Unit - A unit enters Spawner <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Entering unit) to Attack-Move To . (Center of Ending_Zone <gen>)
TallyScore
Events
Unit - A unit Dies
Conditions
Actions
Leaderboard
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled |c00808000Unit Kill Board|r
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
Then - Actions
Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Triggering player)) and value 0
Else - Actions
Leaderboard - Show (Last created leaderboard)
Player Greenbase1
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 9 (Gray) the text: |c00FF0303S|c00EA0818i|c00D50E2Dn|c00BF1342g|c00AA1857l|c00951D6Ce|c00802381 |c006A2896P|c00552DABl|c004032C0a|c002B38D5y|c00153DEAe|c000042FFr|r
Quest - Create a Required quest titled Single Player (Gray) with the description No humans are being played. You must now confront the humans' Town. The Townsfolk have bee given special towers to defend the Castle. It will take some time to win. , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Unit - Create 1 . Barricade Max Level for Player 7 (Green) at (Center of 7 <gen>) facing Default building facing degrees
Unit - Create 1 . Barricade Max Level for Player 7 (Green) at (Center of 6 <gen>) facing Default building facing degrees
Unit - Create 1 . Barricade Max Level for Player 7 (Green) at (Center of 5 <gen>) facing Default building facing degrees
Unit - Create 1 . Barricade Max Level for Player 7 (Green) at (Center of 3 <gen>) facing Default building facing degrees
Unit - Create 1 . Barricade Max Level for Player 7 (Green) at (Center of 10 <gen>) facing Default building facing degrees
Unit - Create 1 . Barricade Max Level for Player 7 (Green) at (Center of 9 <gen>) facing Default building facing degrees
Unit - Create 1 . Barricade Max Level for Player 7 (Green) at (Center of 8 <gen>) facing Default building facing degrees
Unit - Create 1 . Barricade Max Level for Player 7 (Green) at (Center of 1 <gen>) facing Default building facing degrees
Unit - Create 1 . Defence Tower for Player 7 (Green) at (Center of 4 <gen>) facing Default building facing degrees
Unit - Create 1 . Defence Tower for Player 7 (Green) at (Center of 12 <gen>) facing Default building facing degrees
Unit - Create 1 . Defence Tower for Player 7 (Green) at (Center of 11 <gen>) facing Default building facing degrees
Unit - Create 1 . Defence Tower for Player 7 (Green) at (Center of 2 <gen>) facing Default building facing degrees
Unit - Create 1 . Defence Tower for Player 7 (Green) at (Center of 18 <gen>) facing Default building facing degrees
Unit - Create 1 . Defence Tower for Player 7 (Green) at (Center of 13 <gen>) facing Default building facing degrees
Unit - Create 1 . Defence Tower for Player 7 (Green) at (Center of 14 <gen>) facing Default building facing degrees
Unit - Create 1 . Defence Tower for Player 7 (Green) at (Center of 15 <gen>) facing Default building facing degrees
Unit - Create 1 . Defence Tower for Player 7 (Green) at (Center of 16 <gen>) facing Default building facing degrees
Unit - Create 1 . Defence Tower for Player 7 (Green) at (Center of 17 <gen>) facing Default building facing degrees
Orangegone
Events
Time - Elapsed game time is 1.00 seconds
Conditions
((Player 6 (Orange) slot status) Equal to Is unused) or ((Player 6 (Orange) slot status) Equal to Has left the game)
Actions
Trigger - Turn on Player_Greenbase1 <gen>
yellowgone
Events
Time - Elapsed game time is 1.00 seconds
Conditions
((Player 5 (Yellow) slot status) Equal to Is unused) or ((Player 5 (Yellow) slot status) Equal to Has left the game)
Actions
Trigger - Turn on Orangegone <gen>
purplegone
Events
Time - Elapsed game time is 1.00 seconds
Conditions
((Player 4 (Purple) slot status) Equal to Is unused) or ((Player 4 (Purple) slot status) Equal to Has left the game)
Actions
Trigger - Turn on yellowgone <gen>
tealgone
Events
Time - Elapsed game time is 1.00 seconds
Conditions
((Player 3 (Teal) slot status) Equal to Is unused) or ((Player 3 (Teal) slot status) Equal to Has left the game)
Actions
Trigger - Turn on purplegone <gen>
Bluegone
Events
Time - Elapsed game time is 1.00 seconds
Conditions
((Player 2 (Blue) slot status) Equal to Is unused) or ((Player 2 (Blue) slot status) Equal to Has left the game)
Actions
Trigger - Turn on tealgone <gen>
redgone
Events
Time - Elapsed game time is 1.00 seconds
Conditions
((Player 1 (Red) slot status) Equal to Is unused) or ((Player 1 (Red) slot status) Equal to Has left the game)
Actions
Trigger - Turn on Bluegone <gen>
Untitled Trigger 002
Events
Player - Player 2 (Blue) types a chat message containing You shall not pass! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing You shall not pass! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing You shall not pass! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing You shall not pass! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing You shall not pass! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing You shall not pass! (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing You shall not pass! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (Player group((Triggering player))) the text: Balrog Unlocked
Unit - Create 1 . BalrogUpgrade for (Triggering player) at (Center of Upgrades <gen>) facing Default building facing degrees
KillKing
Events
Unit - Moooooo 0310 <gen> Dies
Conditions
Actions
Unit - Create 1 . Moooooo for (Triggering player) at (Center of Spawner <gen>) facing Default building facing degrees
Player - Set name of (Triggering player) to Cow King
Game - Display to (All players) the text: The Cow King has been slain. His killer is now pronounced "Cow King".
Secretiness
Events
Player - Player 2 (Blue) types a chat message containing Moooooo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 1 (Red) types a chat message containing Moooooo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing Moooooo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing Moooooo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing Moooooo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing Moooooo (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing Moooooo (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Moooooo for (Triggering player) at (Center of Spawner <gen>) facing Default building facing degrees
Game - Display to (All players) the text: The Legends said there wasnt a secret cow LEVEL. It didnt say anything about a hero.
Moooooo
Events
Unit - A unit enters Moo <gen>
Conditions
Actions
Game - Display to (All players) the text: Someone has found the Secret Cows.
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