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Murloc Defense BETA 2.2

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Here is my first serious map. YOU ARE NOT ALLOWED TO EDIT WITH OUT PERMISSION
The Murlocs, tired of being shunned by the land-walkers as Blizzard's pet joke, have raised an army to kill all Humans and their allies. The Murloc Legion comes in from the East to decimate their adversaries.
This is a Tower Defense But to make the game more interesting, the Murlos will attack back. Using barricades and Towers you must the save the Castle in the east from their
assault.

CHANGELOG:
(Last Updated July 17th Saturday 2010)


-Choose a Hero, or train your Builder, while Fighting against the vast horde of amphibious warriors. Revive at Revival Stations in Town (To the East).

- In this short TD style map you choose a Hero using Lumber you acquire at the beginning of the game, or by slaying the vicious Leaders of the Murloc Legion.

- Red Player may use chat commands to bolster the Murlocs when a plaayer complains they are weak. Type "-1" to summon Murloc Ghouls. "-2" to send waves of Air creeps (If your allies have already gotten Tower Lvl 3 they may regret not keeping their arrows). Type "-stop" to halt music playing and playing other music typing: "-Heroic", "-PH1"(Power of the Horde), and "-W2"(Warcraft2 Intro)

-Hidden Easter eggs appear throughout. Get more Lumber killing magical rabbits after Red types "-r". Or see what you get attacking the Gold Veins in Town.

- Protect the Castle from the Murlocs by any means.

- The credits are these: The "Dream Eater" Model i used as a Murloc Mage was the work of Jigrael, The Murloc Ghoul Model is from DonDustin, and "TideBaron" was made by dickxunder (I used it as the Battlemage "Kal'Glub")



-Miners: Each player now has 2 miners. Use these to dig at Gold Veins. When you crack open one move your mouse around and get Gold Ore. The Miners can hold up to 6 pieces. Sell These items for 125 Gold. (Notice they respawn. The Respawning ones DO NOT DROP ORE.

- More Balanced: They are slightly more balanced. This makes the game now REQUIRE multiplayer. As suggested players says, 2-6 players.

- A new Player. Player 7 is the townsfolk. Now player Red does not control the peasants. Player Green (The Towns People) has put up barricades around the starting point to aid you. (Please tell me if these are a nuisance or for good!) The NPC's in town will fight against the Murloc Legion.
UPDATES TO EXPECT LATER: I might NOTICE the might, make player Green send troops to combat the Murloc Legion. More custom heroes. A Slow Tower. "This magical Tower will aid you greatly. Every blast it sends forth slows your enemies to the speed of a slug."



-We have Elemental Towers !!! Upgrade the Special Tower to an Element Tower. Then you can use Shaman powers to conjure the 4 elemental Towers. Get Fire, which allows a powerful Splash Damage. Get Lightning, and put "Real Time Strategy" to work. Manually cast Chain Lightning (For Speed use the HotKey and make multiple Towers) and click your enemies. Build Water Towers, allowing you to manually cast Crushing Wave. This Obliterates the enemy Murloc Tide Runners. Build Earth, to slow your enemies with Earthquake.

-The Slow tower has been added. It Repetitively casts "Slow" to make opponents slower. (I know this makes the Earth Tower cheesy, but i will change it's ability to do a Seismic Blast under enemy troops.)

-Upgrading the Special Tower also allows you to upgrade your Lvl 3 Towers to Lvl 4 Towers. These Towers were made by Orc and Goblin engineers to fire missiles at enemy land AND air enemies.

- Ever wanted to have an item that's not in a map? Post a suggestion here or /whisper me if I'm on, and I might use your Idea. Don't worry you will be mentioned in the item description. I have built a "Suggestion Shop" to sell these item's at.

- Lastly: I have Strengthened Kal'Glub,Gurgles and the Murloc Battle Mutant (Giant Murloc Ghoul) to increase balance. Food is Increased to its original 78. Lag_Reviews, you are now credited in my map for being the one to Review it.
-1.7B update. I changed some things. I added a new wave to send air units. Air units are tougher. Restock rate ans stock start delay are both 30 seconds for Murloc Mercenaries. Beast master now does not require an Altar. I'm sorry for that mix-up.
- Minor update 1/15/10, Workshop is fixed, so you dont accidentely use lumber to repair it. Sorry for not fixing it previously.



-I fixed the glitch that allowed you to Unbuild frams for wood.
-I added a hero only I may unlock to balance game if too many players drop.
new credits are added for new modles used.
-a few new items in the Suggestion Shop(Renamed Special Shop)
- Heroes have been powered up. The have higher ability increments, so now they wont be raped by the Fish-Men.
- Makura Wave Added
-Bosses get more ability points per level.



-I have added the Pit Lord to the Mercenary Guild.
-I have added Air Towers, almost perfectly equal to normal towers but upgrades still revolve around normal towers.
-I have added more waves after i stopped being lazy.(I had to find the trigger that turns other triggers on.
-Makura start spawning every 30 seconds like regular Murlocs after the humongous Makura Raid.
-Murloc Ghouls start spawning as regular creeps after you kill Lady Grml
-You can make farms that produce 5 food each but are very expensive.
If any of this is broke, if lumber goes missing after repairs, TELL ME BY POSTING ON THIS PAGE. I also add some requests to my map.




- I have done some exploring on the editor. Instead of lumber, all things lumber have been changed to souls.
-You can buy souls from Death at his [Somewhat] hidden shop.
-Typos have been fixed.
-Special thanks to Mouseman89, the credits have been moved into quests. Legends ( or tips on the game) have been added too. The Objective and a list of buildings have been added too.
-You may now construct your own farms, for a price.
-Mini Altars can be built.
-Loading screen has been changed to "Generic"




-You can now play as player gray,The Murloc Minions. Choose a Hero (as of now there are only 10), Train some troops, fight for the Murlocs.
-New quest instructions on player gray.
-Gray Heroes have no souls, bounty is awarded for killing humans.



-Player Gray may choose his hero with a command located in the Player Gray
Quest.
- Gray Player currently has 1 new Hero: Murloc Swordsman
- You can now sell buildings with an Unsummon spell.(50% refund)
- New shop, Wacky Tower Builders. It is a suggestion box for weird Builders.
There is currently 1.
- Pandaren Brewmaster and Giant B Cell Heroes may be bought at the
Hero Centers.
- Tree cutters can be bought at the goblin Workshop, they cut trees which may drop lumber.



I think its safe to say this isnt rly out of beta. i have renamed it to be called beta.
-Hidden Balrog and Cow King heroes have been added
-Monk hero is still under development.
-not so hidden cow area added with a secret item.
-credits have been added below.
- a working anti stuck has been added REJOICE! spawns will no longer get stuck.
-Murloc Base was moved and a portal was added that leads to the spawn area.
- it says 2.2 at the bottom right of the minimap.



Screenshots as of April 5th 2010
___________________________

April 1st Picture


183202-albums3140-picture26594.jpg



The Town

183202-albums3140-picture26606.jpg




183202-albums3140-picture26792.jpg







The Murloc legion. Bosses at top: Lady Grml, Kal'Glub, Rmglbrgrblbglrm, and Gurgles.
Minions are: Murloc Ghoul, Murloc Archer, Tiderunner,Mage,Nightcrawler, Makrura Tidecaller, Tidal Lord,
Makrura Prawns, Murloc Huntsmen, and Murloc Ninjas.






The all Important CREDITS:

This map made by: Dragon270.
Models: Murloc Mage by Jigrael, Murloc Ghouls DonDustin, Battlemage by dickxunder for tidebaron model, the Half-Dragon looking models are by General Frank, Goggles and arm drill by Fingolfin andarmor was modeled by Kitabatake on The Hive Workshop
Special thanks to aroc91 and naurto26 (Warcraft 3 Usernames) for helping test a kick system.



I am using my Profile and Murloc Defence Photo Album as Release Notes. Check there for upcomming heroes, Features, and to post your suggestions.


Keywords:
Murloc, TD, Defend, Castle, Dragon270, Cyborg Dragon
Contents

Murloc Defense BETA 2.2 (Map)

Reviews
20:41, 3rd Aug 2010 ap0calypse: Rejected Leaks, bad terrain.

Moderator

M

Moderator

20:41, 3rd Aug 2010
ap0calypse: Rejected

Leaks, bad terrain.
 
Level 7
Joined
Dec 28, 2009
Messages
170
Nice Map Review here!

Hey Nice map, I just downloaded.

Now time to review the map as it is only a beta mode I will not review it fully, I'll just tell you the good things and bad things and how to improve.

Pros:
  • No bugs and glitches, that I noticed
  • Everything works apart from the miner and im-balancing of everything

Cons;
  • Don't get much gold, I played singled player
  • Units are imbalanced to Murlocs
  • Not many Towers
  • Murlocs/creeps don't stick to the path

Confusing things:
  • The Miners they seemed useless, why do we control them?
  • The scout towers at base just take up room, are they need?
  • The food limit 78? Towers shouldn't cost food
  • Why can we have like 600 heroes? should only be allowed 1-3
  • Whats with the female at the base?



How to improve:
  • Add a custom preview picture
  • Add a custom loading picture, the loading screen the one after you click start game
  • Add more towers (Maybe at the start of the map you could let us pick a builder type, ice fire poison wind earth etc and each builder would have many towers and upgrades based on there element.)
  • Balance the Murlocs and towers and units
  • Give more gold as towers die before they can be upgraded and before you can build more
  • Make the creeps stay on the path not walk jungle


It will be an alright map once you fix alot of things,
Lag_Reviews

PS: Why does the map not end? people will just get bored and leave knowing the map does not have a purpose. With a bit of work this map will be alright and worth playing I can't wait!
 
Last edited:
Level 4
Joined
Nov 23, 2009
Messages
106
Thanks for Reviewing

Well about the Miners. I was thinking about making them a few for each player, but for right now they are just NPC's standing around. the reason i have a load of villagers standing around under player Red is because, if the murlocs get far enough they will slay the humans.

I've had many problems balancing. I decided there had to be a limit to towers. I would like to learn a trigger to kill some farms when in multiplayer or, or add more in single or 2 player. But the food is to limit them so a player doesn't have a dozen towers bombarding the murlocs. I've tried to get the 3rd Level Tower to do less damage. Once i had the Murloc Legion over powered. They ran through and killed all.

As you may notice the waves are repeating 6 Murloc Tidreunners, 1 mage every so often, and 2 Nightcrawlers. I tried to add more special waves that only happen once. Ther is a trigger i Titled Hunter Raid. 15 tide runners swarm out of the spawn point. They may need more attack and health.

Last the rabbit thing was to be silly if someone is using that repetitively I should Remove it from Red Player's control. I dont get what you mean 600 heroes though. Originally a single boss killed dropped 1 lumber. The max you should have is 4 in the game unless Red says "-r"
 
Level 4
Joined
Nov 23, 2009
Messages
106
Well about the Miners. I was thinking about making them a few for each player, but for right now they are just NPC's standing around. the reason i have a load of villagers standing around under player Red is because, if the murlocs get far enough they will slay the humans.

I've had many problems balancing. I decided there had to be a limit to towers. I would like to learn a trigger to kill some farms when in multiplayer or, or add more in single or 2 player. But the food is to limit them so a player doesn't have a dozen towers bombarding the murlocs. I've tried to get the 3rd Level Tower to do less damage. Once i had the Murloc Legion over powered. They ran through and killed all.

As you may notice the waves are repeating 6 Murloc Tidreunners, 1 mage every so often, and 2 Nightcrawlers. I tried to add more special waves that only happen once. Ther is a trigger i Titled Hunter Raid. 15 tide runners swarm out of the spawn point. They may need more attack and health.

Last the rabbit thing was to be silly if someone is using that repetitively I should Remove it from Red Player's control. I dont get what you mean 600 heroes though. Originally a single boss killed dropped 1 lumber. The max you should have is 4 in the game unless Red says "-r"

I Forgot something very key here. The Gold being much less. It used to give 50 every thirty seconds, and due to a previous trial and error, Yellow and Orange had 100 every 30. The Point of lowering it was so you dont get thousands of gold. I'm still working it out

Well.... I have noticed the speculation over my unending waves. People ask about it many times.:spell_breaker: And so the great question of "Why?" must be answered. Look at modern armies today. We send out squads frequently, usually containing the same ranks of soldiers.

I know this map is a Tower Defence. So I do add special attack waves that
will come out. The player Red commands were meant to control difficulty. I added the Murloc Ghould raids and The Air Raids to make it non-repetitive. I am working on more small special waves to come by. Right now there are actually 2 and the 4 bosses. A Ninja Raid before the first Boss and a Hunter Raid somewhere in the middle of the whole game.

Any suggestions the players of my map can give me will be great. Please post under this map your thoughts and ideas. No matter how ridiculous it might come up in the game. However due to the rules of The Hive Workshop and my own Moral, keep it mostly appropriate :thumbs_up:

Hey Nice map, I just downloaded.

Now time to review the map as it is only a beta mode I will not review it fully, I'll just tell you the good things and bad things and how to improve.

Pros:
  • No bugs and glitches, that I noticed
  • Everything works apart from the miner and im-balancing of everything

Cons;
  • Don't get much gold, I played singled player
  • Units are imbalanced to Murlocs
  • Not many Towers
  • Murlocs/creeps don't stick to the path

Confusing things:
  • The Miners they seemed useless, why do we control them?
  • The scout towers at base just take up room, are they need?
  • The food limit 78? Towers shouldn't cost food
  • Why can we have like 600 heroes? should only be allowed 1-3
  • Whats with the female at the base?



How to improve:
  • Add a custom preview picture
  • Add a custom loading picture, the loading screen the one after you click start game
  • Add more towers (Maybe at the start of the map you could let us pick a builder type, ice fire poison wind earth etc and each builder would have many towers and upgrades based on there element.)
  • Balance the Murlocs and towers and units
  • Give more gold as towers die before they can be upgraded and before you can build more
  • Make the creeps stay on the path not walk jungle


It will be an alright map once you fix alot of things,
Lag_Reviews

PS: Why does the map not end? people will just get bored and leave knowing the map does not have a purpose. With a bit of work this map will be alright and worth playing I can't wait!

If you are talking about the Fighting your buildings thing: This is to give the game more fun. It is funner to make a base AND fight than to sit and shoot.
If you are talking about how they sort of wander around the Gypsy camp, yes this problem occurs often. i have added more trees to lead them down, then go the strait line to the Town. I have had an issue 1 time,where Gurgles(The Final Boss) paused forever in the camp. i had to lure him to our new base to slay him.
 
Last edited by a moderator:
Level 7
Joined
Dec 28, 2009
Messages
170
Heh?

If you are talking about the Fighting your buildings thing: This is to give the game more fun. It is funner to make a base AND fight than to sit and shoot.
If you are talking about how they sort of wander around the Gypsy camp, yes this problem occurs often. i have added more trees to lead them down, then go the strait line to the Town. I have had an issue 1 time,where Gurgles(The Final Boss) paused forever in the camp. i had to lure him to our new base to slay him.

I suggested make the units go on the path, although if they get shot at they turn to attack towers. Then once the towers are dead they continue back on the path.

Just an idea :)

Also people don't like it when you double/triple post, you can just hit the edit post button and add more info to the one post. Although honestly I don't care.

Alright map,
Lag_Reviews
 
Level 4
Joined
Nov 23, 2009
Messages
106
Thanks, sorry for the Spam

Im sorry I triple posted. I wasnt actually thinking of the spam. I noticed some spelling issues. Too bad Editor doesnt have a spelling checker like this one :xxd:. I have constantly spelled it "Defence" not "Defense". If you notice things like spelling and hotkeys not working please let me know by posting here. Im glad you like the map but it still needs balancing to be seriously settled. (This problem has gone on since I first made this for fun in September 2009)

Ghostthruster please seriously rate it at the top that could boost the rating by a whole point!
 
Last edited:
Level 7
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Dec 28, 2009
Messages
170
That'd be good!

Why do my workers keep trying to attack the murlocs? I want them to stay still dammit! Maybe add a classifcation as a worker so the builders don't auto attack the murlocs?

That'd be good if something like that was made. A simple script that too builders murlocs where invulnerable or on your team.

That would make it, a bit better than what it already is.

Good luck and I hope you make the builders don't attack murlocs script and add it to your map,
Lag_Reviews

PS: Good luck!
 
Level 4
Joined
Nov 23, 2009
Messages
106
That'd be good if something like that was made. A simple script that too builders murlocs where invulnerable or on your team.

That would make it, a bit better than what it already is.

Good luck and I hope you make the builders don't attack murlocs script and add it to your map,
Lag_Reviews

PS: Good luck!

Mega Long Post
The original idea is that they are supposed to fight and attack. To get them to respawn a little bit faster I'm about to add an altar building to train them on the battle field. And the base hero I used to make the Builder a hero was, the Paladin. but if you would like i will classify it as a builder. It IS annoying to get ready to build something then they charge off blindly. They are meant to fight though, at lvl six they get Robo-Builder, and can kill alot of enemies when you buy orbs(+20 strength 1,000 something hp and base attack of about 30 to 47).


P.S. The Robo-Builder does attack on its own AND can build, Mend Wall, Fry Murloc, Unbuild, and Turn back into a normal builder.
 
Last edited:
Level 4
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Nov 23, 2009
Messages
106
Guys, I need some help. Ill be hosting this repetitively on Battle Net. I need some help finding minor errors.
Play the game in some way. Look for: Typos, Tooltips out of place, Lumber Disappearing after you Repair (This is a MAJOR problem. I have tried and tried, but some new units, and possibly the Workshop building, cost lumber to repair. If you see this, tell me which building here on the site, but you can just "Mend Wall" it to repair without lumber.), or ANY other problems.

I have fixed Masonry. You may no longer farm lumber from farms.


I know how you all complained about builders. They no longer attack automatically. They must change into their tinker forms to Auto-Attack. The only attacking Builder is my Dragon270 Hero :mwahaha:. Im to the point of removing dragon270 from the trigger list. He will become available as the first multi-lumber hero
 
Last edited:
Level 4
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Nov 23, 2009
Messages
106
I could add an item like that. I will edit earthquake maybe to where it deals damage to enemies, for earth tower to be useful. Ill make 2 different ones 1 for item one for tower. Also I'll read the description i hope it doesnt say something totally dumb.

Wow those were some nasty typoes. I'll look out for those in the future. Thanks for letting me know Newominus. This is what happens when I rush.
 
Last edited:
Level 4
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Nov 23, 2009
Messages
106
I'm sorry. I was told to make a changelog and I'm new to The Hive. I messed with it slightly.

Other than that, any requests will be added in the next update. It wont be that big of an update, I am still trying to balance creeps and fix a few minor
mess-ups I have found while playing it a few times.
 
Level 4
Joined
Nov 23, 2009
Messages
106
Yes it is unbalanced. They were extremely easy, now they are hard, I may accidentally make them too easy. One day I will finally have it balanced.

Speaking of hard or easy, does anyone here think the ranged Murlocs are too difficult. One guy kept ranting about how gay it was because the Archers wiped out his towers.
 
Level 7
Joined
Feb 12, 2010
Messages
287
Reincarnations description says "tauren chieften" instead of War Veteren I think and nuke is "conjures a piller of flames" shouldn't it be calls in for a jet to blast the targeted area with a nuke or something?

EDIT: shouldn't barricades be able to build on the roads?
 
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Level 9
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Jan 7, 2010
Messages
642
I think I knew about that mispelling and forgot to report it :|

Edit: Please don't double post, use the Edit Button in the lower left corner of your posts.
Edit: Nerf the Murloc Mage damage by 15. Its hard enough as it is being a ranged attack
Edit: Footmen aren't as useful in late stages of the game.
 
Last edited:
Level 4
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Nov 23, 2009
Messages
106
Sorry guys I am giving up warcraft for lent. I decided not to mess with editor either. THANK YOU for the posts. I can make mages weak (just wait another month) and i can fix the revival staions and the war veteran problems. Thanks for letting me know the revival stations needed lumber. I had forgotten it completely.Ill also fix those typos.


oh yeah almost forgot. If you want the bosses to drop items, i dont know how to yet, but it would be cool. If you have ideas for their names or even the stats, post it here.
 
Level 7
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For Items dropping from bosses;

  • Events
    • Unit - A unit owned by Player 12 (Brown) Dies
  • Conditions
    • Or - Any (Conditions) are true
      • Conditions
        • (Unit-type of (Triggering unit)) Equal to Murloc War Queen
        • (Unit-type of (Triggering unit)) Equal to Murloc Battle Mage
  • Actions
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • (Unit-type of (Triggering unit)) Equal to Murloc War Queen
  • Then - Actions
    • If ((Random integer number between 1 and 100) Less than or equal to 50) then do (Item - Create Tome of Experience at (Position of (Triggering unit))) else do (Item - Create Tome of Power at (Position of (Triggering unit)))
  • Else - Actions

or something like that.

EDIT:ALL of the air towers say, "Mulocs" instead of murlocs.
EDIT: put center of map instead of position of triggeing unit.
 
Last edited:
Level 4
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Messages
106
Wow...... dont delete that post. It will be the most useful thing after Easter. :eek:
it says "Murlocs' instead of 'murlocs'" because they have formed their own nation,
according to the story I put in the changelog. So the noun name in my map is proper.

EDIT: Oh it says mulocs. I can fix that later. They all say that because i dont rly change
discription i just change it from Air Tower lvl 1 to lvl 2 or 3 etc. (I love using air towers
it was the coolest tower design ever.
 
Last edited:
Level 7
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Feb 12, 2010
Messages
287
I meant it said "mulocs" theres no r.

Edit: for gold mines;

  • Untitled Trigger 002
    • Events
      • Destructible - A destructible within Gold Mining Area <gen> dies
    • Conditions
    • Actions
      • Item - Create Gold Ore at (Position of (Dying destructible))
and a chance more than one gold ore;

  • Untitled Trigger 002
    • Events
      • Destructible - A destructible within Gold Mining Area <gen> dies
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Random integer number between 1 and 100) Greater than or equal to 75
        • Then - Actions
          • Item - Create Gold Ore at (Position of (Dying destructible))
          • Item - Create Gold Ore at (Position of (Dying destructible))
        • Else - Actions
          • Item - Create Gold Ore at (Position of (Dying destructible))
Edit: put all the changelogs in one hidden tag(i mean put the hidden tags in just one.
 
Last edited:
Level 4
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106
oh yeah. I think i did that to limit him because he was a good character. When i go back to editing this (Easter is in 3 days) I might change that. Speaking of heroes. Ill be adding a new necromancer hero.


EDIT: Look forward to special tower builders, new heroes goldmine fixes, boss item drops, and typo fixes.

Edit: Footmen aren't as useful in late stages of the game.

This problem is already being speculated. Im sorry i didnt read this part yet.
I am adding upgrades to their attack defence and HP if i find . The Dragon270 minis get upgrades, making him even MORE powerful.

(Send me a message for how much lumber D270 should cost as a merc hero. Test him in single player to get a grip of how much his power is)
 
Level 4
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I dont know. I dont want to mess with world edit too much. I gave up warcraft for lent as i have stated. we have 2 days left.(At least this sunday.) The fish has 1 arm and 1 leg. Its 2D.

PS Check out the album my profile for a sort of release note area. There are more lame pics like my signature there.
 
Last edited:
Level 4
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Nov 23, 2009
Messages
106
You should add modes if possible. Like one where one person can play as the murlocs and try to take down the humans.

I have thought of that!:thumbs_up:

Someday (MAYBE) you can be a third Murloc Legion character, that is the reverse of the Builders. Have a hero (that you choose like Dota) and train units. heck, now that i have the power....
Wait about a week for this.

EDIT: REMEMBER! MAYBE!
EDIT: It happened a while back
 
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Level 9
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Messages
326
Can you add a self destruct/sell ability for misplaced walls/towers. My worker got stuck and no way to get him out other than slowly hack at the wall I just built. Or alternatively, add a blink ability to the worker?
 
Level 4
Joined
Nov 23, 2009
Messages
106
Can you add a self destruct/sell ability for misplaced walls/towers. My worker got stuck and no way to get him out other than slowly hack at the wall I just built. Or alternatively, add a blink ability to the worker?

Good Idea. Next Patch: Murloc Minions Player slot, and Wall(Wisp) Self Destruct. I dont know how to make it refund, PM trigger?


Edit: For reasons that cant be changed unless i decide to not be lazy and make a spellbook of builder abilities, the max # of abilities has been hit for builders. I cant add blink. at least not yet.
 
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