Hi there, I've just downloaded the map and it looks cool, the mix between PyroTD & a standard castle defense is a good idea.
I started a map couple months ago with same game mechanics as PyroTD (healing your units before they fight) but with a mazing part and random terrain generation to get random effect on units crossing their path
Seems I won't release it as finished but I'm glad too see some other mapmakers are making new things with this game mechanics.
Have you done a thread on the Hive with a good presentation of the map ?
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