- Joined
- Jun 10, 2007
- Messages
- 389
All these questions are with the intentions of making a model for a game engine.
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1) I've heard that using Multires to reduce poly count is cheating. Is that so? Does using MultiRes mess up your model? I know it will mess it up if you put the percentage to low but I mean does it mess it up in other ways?
2) How do you change triangulation of a polygon? Does triangulation of your model really matter? Enlighten me on this.
3) I've heard that 5 or more edges going to one vertext is bad. Is that so? Its impossible to do a good model without 5 points.
______________________
1) I've heard that using Multires to reduce poly count is cheating. Is that so? Does using MultiRes mess up your model? I know it will mess it up if you put the percentage to low but I mean does it mess it up in other ways?
2) How do you change triangulation of a polygon? Does triangulation of your model really matter? Enlighten me on this.
3) I've heard that 5 or more edges going to one vertext is bad. Is that so? Its impossible to do a good model without 5 points.