For example, my map has 5 players. And, I have a trigger of, any unit is damaged, with condition of unit type = heroic.
The trigger runs ALOT, because there are mobs all over the map.
Now, would it be better to have multiple triggers with a specific event, of Player 1(hero choice) unit takes damage.
Have this trigger for each player. Would it be more efficient?
The trigger runs ALOT, because there are mobs all over the map.
Now, would it be better to have multiple triggers with a specific event, of Player 1(hero choice) unit takes damage.
Have this trigger for each player. Would it be more efficient?