- Joined
- Oct 3, 2009
- Messages
- 93
To start, I have read all of the posts about this that are currently available, yet my issue remains and I have no idea why.
I have 3 locations on my map that spawn units and as they spawn I would like them to attack one of the player controlled units (4 players, 1 unit each) in the same manner that the Suicide command works, yet when I have tried to do everything that I have read on the suicide command, they just sit where they spawn.
I have this to run at the start. In player properties, player 5 is set to have Computer AI and Computer Control
And my spawning Trigger is
Thank you in advance
I have 3 locations on my map that spawn units and as they spawn I would like them to attack one of the player controlled units (4 players, 1 unit each) in the same manner that the Suicide command works, yet when I have tried to do everything that I have read on the suicide command, they just sit where they spawn.
I have this to run at the start. In player properties, player 5 is set to have Computer AI and Computer Control
-
AI
-
Events
- Game - Map initialization
- Local Variables
- Conditions
-
Actions
- AI - Start the campaign AI for player 5
-
Events
And my spawning Trigger is
-
Forest
-
Events
- Timer - Every 2.0 seconds of Game Time
- Local Variables
- Conditions
-
Actions
- Unit - Create 1 Infested Terran (CPU) for player 5 at Forest facing (Position of (Last created unit)) (No Options)
- AI - Enable suicide for (Last created unit)
-
Events
Thank you in advance