- Joined
- Feb 13, 2010
- Messages
- 16
I reccently started working with the Galaxy editor and I would like some links to all available trigger tutorials. I haven't programmed in years so this can be a bit intimidating for me. I have already checked out sc2mapster.com and they only have 2 basic videos on map triggering.
My goal is to get my head wrap around the power of Triggering in Galaxy editor. I am a Starcraft1 map maker used to having only 10 total available actions, 2 conditions and no variables watsoever. Many maps i made had at least 1,000 triggers (thank god for scripting and Notepad). I want to be able to understand and know the Galaxy editor really well to narrow 1,000 very basic triggers to just a few triggers running all these variables, arrays, if then else watnots at the same time.
The map specifically I am creating is called Desert Strike Night, a map variation of Nexus wars or Income wars. A 4v4 map, 3 players and 1 computer for each team. The objective is to create buildings that send units to attack enemy base. Team that destroys enemy headquarters wins the game. (just like any other Tug map) Website here: http://www.desertstrike.tk
Things I am trying to understand:
- how can i create a simple character select screen (dialog system ) during map initiation which i can easily add things to it later?
- How can I create a continuous spawning system that checks what the player has built and spawns units?
- I am used to having triggers to have specific-player labels. Here on worldedit/galaxy editor, you can simply use something called "player group" that is 1 trigger to fire to every active player *blows mind*. What are other efficient ways to narrow down simple triggers?
-Can I troll around hive's wc3 tutorial section concerning Triggers and still be able to learn something. (Looks the same to me)
Any help would be appreciated, thanks.
My goal is to get my head wrap around the power of Triggering in Galaxy editor. I am a Starcraft1 map maker used to having only 10 total available actions, 2 conditions and no variables watsoever. Many maps i made had at least 1,000 triggers (thank god for scripting and Notepad). I want to be able to understand and know the Galaxy editor really well to narrow 1,000 very basic triggers to just a few triggers running all these variables, arrays, if then else watnots at the same time.
The map specifically I am creating is called Desert Strike Night, a map variation of Nexus wars or Income wars. A 4v4 map, 3 players and 1 computer for each team. The objective is to create buildings that send units to attack enemy base. Team that destroys enemy headquarters wins the game. (just like any other Tug map) Website here: http://www.desertstrike.tk
Things I am trying to understand:
- how can i create a simple character select screen (dialog system ) during map initiation which i can easily add things to it later?
- How can I create a continuous spawning system that checks what the player has built and spawns units?
- I am used to having triggers to have specific-player labels. Here on worldedit/galaxy editor, you can simply use something called "player group" that is 1 trigger to fire to every active player *blows mind*. What are other efficient ways to narrow down simple triggers?
-Can I troll around hive's wc3 tutorial section concerning Triggers and still be able to learn something. (Looks the same to me)
Any help would be appreciated, thanks.