Hey there.
I've searched around, haven't found much to help with this.
I'm trying to make a unit (a tower) shoot two projectiles. I love some of the flashy models that abilities have, but they are all timed and don't loop... So I have the effect begin, and then expire before it hits the target making for a very dissapointing death.
For example,
Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Abilities\Weapons\WitchDoctorMissile\WitchDoctorMissile.mdl
I'd like them both to act as missiles going for the target. The first one would 'burn out' before contact but would give way to the second sustained missile.
Is there hope?
Cheers
- Clipsion
I've searched around, haven't found much to help with this.
I'm trying to make a unit (a tower) shoot two projectiles. I love some of the flashy models that abilities have, but they are all timed and don't loop... So I have the effect begin, and then expire before it hits the target making for a very dissapointing death.
For example,
Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Abilities\Weapons\WitchDoctorMissile\WitchDoctorMissile.mdl
I'd like them both to act as missiles going for the target. The first one would 'burn out' before contact but would give way to the second sustained missile.
Is there hope?
Cheers
- Clipsion