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multiple ingame modes

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Aug 13, 2011
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i am currently trying to make it so a during the map initialization all players vote on a mode and the selected mode which follows different triggers and whatnot

i found a walk through on how to do this but it seemed outdated in the walk through it said i had to go to map>game variants and set it up there and i think there is a way to do this through triggers any suggestions?
 

Dr Super Good

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Jan 18, 2005
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You were meant to set up game modes through game varients. Blizzard however made this impossible by locking game varients when a game is publicly hosted (and giving different varients different entries on the popularity list).

Thus you need to create a trigger system to allow varients to be set ingame. This is usually done with a dialog with accompanying control systems which turn on and off various map systems (to form the game varients ingame).

An easy example of one would be a difficulty selector. It gives you 3 options. After everyone has choosen or a timer expired, you then choose the most popular option. Harder difficulty levels voted for result in extra triggers being turned on (for extra spawns, bosses and quests).

You can use the same principles to make different game modes (5v5, ffa etc), different objectives (capture the flag, first past the post, etc) and even adjust quantities (10 lives, 20 lives, etc).
 
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