I'm trying to make a spell that will either spawn zerglings, roaches, or hydralisk depending on what mode the main spawner hero is in and I'm not sure how what the best way to do it is.....
I made 4 versions of the hero with each being in a certain spawning mode however since the brood queen has the spell burrow it forces me to double the number of versions also using the morph spell to switch between modes seem to reset the facing angle to 0 degrees
All that sort of seems really ineffiecient to me however would using instant effects be better or self buffs to specify what mode the brood queen is in? I'm also trying to make the mode switching buttons only take up 2 spaces with 3 modes so when the brood queen is in the certain mode she can change into the other 2 modes making it so that only 2 button slots are used how do you add abilities to a unit through effects or behaviors?
Also what is the best way to make the spawned zerglings, roaches, and hydralisk scale with the brood queen hero? The hero will have attributes but do I have to use triggers to take the value of certain attributes and add it to the minion damage or can I use behaviors?
I made 4 versions of the hero with each being in a certain spawning mode however since the brood queen has the spell burrow it forces me to double the number of versions also using the morph spell to switch between modes seem to reset the facing angle to 0 degrees
All that sort of seems really ineffiecient to me however would using instant effects be better or self buffs to specify what mode the brood queen is in? I'm also trying to make the mode switching buttons only take up 2 spaces with 3 modes so when the brood queen is in the certain mode she can change into the other 2 modes making it so that only 2 button slots are used how do you add abilities to a unit through effects or behaviors?
Also what is the best way to make the spawned zerglings, roaches, and hydralisk scale with the brood queen hero? The hero will have attributes but do I have to use triggers to take the value of certain attributes and add it to the minion damage or can I use behaviors?