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Multiplayer test

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Level 19
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Oct 12, 2007
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I'd like to do a small multiplayer test tonight to see how new functions are working, and if they cause a desync or not.
(Desync means that all players except for the host will be kicked from the game as soon as it starts. This is an unwanted effect ofc, but might occur if there are some mistakes in the code.)

If it's not causing a desync we could continue playing a bit and see how the FPS is. I changed some things and most likely the FPS has been improved, but I also have to test that in multiplayer to see the true result.


Is there anyone that would like to test with me tonight?
That means within now and ~6 hours.
 
Level 19
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Oct 12, 2007
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Tested with Wolfe...
Found bugs yaaay! But it didnt desync! Another yaay!

So I know what to work on again! Yaaaaay!
 
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