The title almost says it all:
I'm working on this map, and I'm using multiboards to add more resources, but when I start the triggers with the multiboards it causes desyncing
Here are the triggers:
I'm working on this map, and I'm using multiboards to add more resources, but when I start the triggers with the multiboards it causes desyncing

Here are the triggers:
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Map Init
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Events
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Map initialization
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Conditions
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Actions
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Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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Camera - Set the camera bounds for (Picked player) to (Region centered at (Center of (Playable map area)) with size (10.00, 10.00))
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Game - Display to (All players) for 30.00 seconds the text: Please wait while m...
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Wait 1.00 seconds
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Game - Display to (All players) for 30.00 seconds the text: Loading |c0000ff00T...
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Wait 1.00 seconds
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Game - Display to (All players) for 30.00 seconds the text: Lordaeron Summer - ...
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Environment - Change terrain type at (Center of (Playable map area)) to Lordaeron Summer - Grass using variation -1 in an area of size 999 and shape Square
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Wait 1.00 seconds
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Game - Display to (All players) for 30.00 seconds the text: Lordaeron Summer - ...
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Environment - Change terrain type at (Center of (Playable map area)) to Lordaeron Summer - Grassy Dirt using variation -1 in an area of size 999 and shape Square
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Wait 1.00 seconds
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Game - Display to (All players) for 30.00 seconds the text: Lordaeron Fall - Gr...
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Environment - Change terrain type at (Center of (Playable map area)) to Lordaeron Fall - Grassy Dirt using variation -1 in an area of size 999 and shape Square
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Wait 1.00 seconds
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Game - Display to (All players) for 30.00 seconds the text: Lordaeron Winter - ...
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Environment - Change terrain type at (Center of (Playable map area)) to Lordaeron Winter - Grassy Snow using variation -1 in an area of size 999 and shape Square
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Wait 1.00 seconds
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Game - Display to (All players) for 30.00 seconds the text: Lordaeron Winter - ...
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Environment - Change terrain type at (Center of (Playable map area)) to Lordaeron Winter - Snow using variation -1 in an area of size 999 and shape Square
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Wait 1.00 seconds
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Game - Display to (All players) for 30.00 seconds the text: Village - Crops
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Environment - Change terrain type at (Center of (Playable map area)) to Village - Crops using variation -1 in an area of size 999 and shape Square
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Wait 1.00 seconds
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Game - Display to (All players) for 30.00 seconds the text: Village Fall - Crop...
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Environment - Change terrain type at (Center of (Playable map area)) to Village Fall - Crops using variation -1 in an area of size 999 and shape Square
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Wait 1.00 seconds
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Game - Display to (All players) for 30.00 seconds the text: Loading |c00ff0000L...
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Wait 2.00 seconds
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Game - Display to (All players) for 30.00 seconds the text: Mountains
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Environment - Change terrain type at (Center of (Playable map area)) to Lordaeron Summer - Grassy Dirt using variation -1 in an area of size 999 and shape Square
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Neutral Building - Change the special minimap icon to <Empty String>
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Destructible - Pick every destructible in (Playable map area) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Destructible-type of (Picked destructible)) Equal to Iron Deposit
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Then - Actions
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Environment - Change terrain type at (Position of (Picked destructible)) to Lordaeron Summer - Rock using variation -1 in an area of size 2 and shape Circle
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Else - Actions
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Destructible - Pick every destructible in (Playable map area) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Destructible-type of (Picked destructible)) Equal to Summer Tree Wall
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Then - Actions
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Environment - Change terrain type at (Position of (Picked destructible)) to Ashenvale - Vines using variation -1 in an area of size 2 and shape Circle
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Else - Actions
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Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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Camera - Set the camera bounds for (Picked player) to Vision <gen>
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Trigger - Run Create Multiboard 1 <gen> (ignoring conditions)
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Wait 0.01 seconds
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Trigger - Run Multiboards Init <gen> (ignoring conditions)
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Trigger - Turn on Food Decrease Copy <gen>
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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Unit - Create 1 Pick Your Race for (Picked player) at ((Picked player) start location) facing Default building facing degrees
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Multiboards Init
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Events
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Conditions
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Actions
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Player - Set Player 1 (Red) Current gold to 100
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Player - Set Player 1 (Red) Current lumber to 5000
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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Set Food[(Player number of (Picked player))] = 5000
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Set Population[(Player number of (Picked player))] = 50
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Trigger - Turn on Population Reaches 0 <gen>
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Multiboard - Minimize KingdomStatus[(Player number of (Picked player))]
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Multiboard - Set the width for KingdomStatus[(Player number of (Picked player))] item in column 1, row 1 to 10.00% of the total screen width
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Multiboard - Set the width for KingdomStatus[(Player number of (Picked player))] item in column 2, row 1 to 10.00% of the total screen width
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Multiboard - Set the width for KingdomStatus[(Player number of (Picked player))] item in column 1, row 2 to 10.00% of the total screen width
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Multiboard - Set the width for KingdomStatus[(Player number of (Picked player))] item in column 2, row 2 to 10.00% of the total screen width
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Multiboard - Set the width for KingdomStatus[(Player number of (Picked player))] item in column 2, row 3 to 5.00% of the total screen width
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Multiboard - Set the width for KingdomStatus[(Player number of (Picked player))] item in column 1, row 3 to 9.00% of the total screen width
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Multiboard - Set the width for KingdomStatus[(Player number of (Picked player))] item in column 1, row 4 to 9.00% of the total screen width
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Multiboard - Set the width for KingdomStatus[(Player number of (Picked player))] item in column 1, row 5 to 9.00% of the total screen width
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Multiboard - Set the width for KingdomStatus[(Player number of (Picked player))] item in column 1, row 6 to 9.00% of the total screen width
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Multiboard - Set the width for KingdomStatus[(Player number of (Picked player))] item in column 1, row 7 to 9.00% of the total screen width
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Multiboard - Set the display style for KingdomStatus[(Player number of (Picked player))] item in column 1, row 1 to Show text and Hide icons
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Multiboard - Set the display style for KingdomStatus[(Player number of (Picked player))] item in column 1, row 2 to Show text and Hide icons
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Multiboard - Set the display style for KingdomStatus[(Player number of (Picked player))] item in column 2, row 1 to Show text and Hide icons
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Multiboard - Set the display style for KingdomStatus[(Player number of (Picked player))] item in column 2, row 2 to Show text and Hide icons
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Multiboard - Set the display style for KingdomStatus[(Player number of (Picked player))] item in column 2, row 3 to Show text and Hide icons
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Multiboard - Set the display style for KingdomStatus[(Player number of (Picked player))] item in column 2, row 4 to Show text and Hide icons
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Multiboard - Set the display style for KingdomStatus[(Player number of (Picked player))] item in column 2, row 5 to Show text and Hide icons
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Multiboard - Set the display style for KingdomStatus[(Player number of (Picked player))] item in column 2, row 6 to Show text and Hide icons
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Multiboard - Set the display style for KingdomStatus[(Player number of (Picked player))] item in column 2, row 7 to Show text and Hide icons
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Multiboard - Set the icon for KingdomStatus[(Player number of (Picked player))] item in column 1, row 3 to UI\Widgets\Console\Human\infocard-supply.blp
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Multiboard - Set the icon for KingdomStatus[(Player number of (Picked player))] item in column 1, row 4 to UI\Feedback\Resources\ResourceGold.blp
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Multiboard - Set the icon for KingdomStatus[(Player number of (Picked player))] item in column 1, row 5 to ReplaceableTextures\CommandButtons\BTNVillagerMan.blp
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Multiboard - Set the icon for KingdomStatus[(Player number of (Picked player))] item in column 1, row 6 to ReplaceableTextures\PassiveButtons\PASBTNStatUp.blp
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Multiboard - Set the icon for KingdomStatus[(Player number of (Picked player))] item in column 1, row 7 to ReplaceableTextures\CommandButtons\BTNSacrifice.blp
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Multiboard - Set the text for KingdomStatus[(Player number of (Picked player))] item in column 1, row 1 to Kingdom Name:
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Multiboard - Set the text for KingdomStatus[(Player number of (Picked player))] item in column 2, row 1 to (Name of (Picked player))
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Multiboard - Set the text for KingdomStatus[(Player number of (Picked player))] item in column 1, row 2 to -------------------...
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Multiboard - Set the text for KingdomStatus[(Player number of (Picked player))] item in column 2, row 2 to -------------------...
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Multiboard - Set the text for KingdomStatus[(Player number of (Picked player))] item in column 1, row 3 to Food:
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Multiboard - Set the text for KingdomStatus[(Player number of (Picked player))] item in column 1, row 4 to Taxes:
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Multiboard - Set the text for KingdomStatus[(Player number of (Picked player))] item in column 1, row 5 to Population:
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Multiboard - Set the text for KingdomStatus[(Player number of (Picked player))] item in column 1, row 6 to Happiness:
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Multiboard - Set the text for KingdomStatus[(Player number of (Picked player))] item in column 1, row 7 to Sacrifices:
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Multiboard - Maximize KingdomStatus[(Player number of (Picked player))]
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Player Group - Pick every player in Undead and do (Actions)
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Loop - Actions
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Multiboard - Set the icon for KingdomStatus[(Player number of (Picked player))] item in column 1, row 5 to ReplaceableTextures\CommandButtons\BTNAcolyte.blp
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Multiboard - Set the text for KingdomStatus[(Player number of (Picked player))] item in column 1, row 5 to Slaves:
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Player Group - Pick every player in Human and do (Actions)
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Loop - Actions
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Multiboard - Set the icon for KingdomStatus[(Player number of (Picked player))] item in column 1, row 5 to ReplaceableTextures\CommandButtons\BTNVillagerMan.blp
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Multiboard - Set the text for KingdomStatus[(Player number of (Picked player))] item in column 1, row 5 to Population:
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Create Multiboard 1
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Events
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Conditions
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Actions
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Set Food[1] = 200
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Multiboard - Create a multiboard with 2 columns and 7 rows, titled Kingdom Status
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Set KingdomStatus[1] = (Last created multiboard)
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Multiboard - Hide KingdomStatus[1]
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Custom script: if ( GetLocalPlayer() == Player(0) ) then
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Trigger - Run Create Multiboard 2 <gen> (checking conditions)
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Multiboard - Show KingdomStatus[1]
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Game - Display to (All players) the text: Showing 1
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Custom script: endif
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Create Multiboard 2
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Events
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Conditions
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Actions
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Set Food[2] = 200
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Multiboard - Create a multiboard with 2 columns and 7 rows, titled Kingdom Status
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Set KingdomStatus[2] = (Last created multiboard)
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Multiboard - Hide KingdomStatus[2]
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Custom script: if ( GetLocalPlayer() == Player(1) ) then
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Multiboard - Show KingdomStatus[2]
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Custom script: endif
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