- Joined
- Nov 26, 2007
- Messages
- 1,964
I've tried a whole lot of things, I still have no clue why it won't show.
Here's the trigger:
I had a For Loop at the beginning, but I thought it might be causing the problem so I created the boards individually and set them to the corresponding player. I didn't really change it back but I don't think it matters.
The board just won't show up, I'm assuming it's the last bit with localplayer but I'm really rusty with triggers in general and I've never made a multiboard before.
Oh yeah, the boards are referenced here and there in other triggers, but just update stuff. No Hide/Show functions so I didn't think it important to show those.
Any help would be appreciated!
Here's the trigger:
-
CharacterSheet
-
Events
- Time - Elapsed game time is 3.00 seconds
- Conditions
-
Actions
- Multiboard - Create a multiboard with 8 columns and 16 rows, titled Character Sheet
- Set STEEL_Multiboard[1] = (Last created multiboard)
- Multiboard - Create a multiboard with 8 columns and 16 rows, titled Character Sheet
- Set STEEL_Multiboard[2] = (Last created multiboard)
- Multiboard - Create a multiboard with 8 columns and 16 rows, titled Character Sheet
- Set STEEL_Multiboard[3] = (Last created multiboard)
- Multiboard - Create a multiboard with 8 columns and 16 rows, titled Character Sheet
- Set STEEL_Multiboard[4] = (Last created multiboard)
- Multiboard - Create a multiboard with 8 columns and 16 rows, titled Character Sheet
- Set STEEL_Multiboard[5] = (Last created multiboard)
- Multiboard - Create a multiboard with 8 columns and 16 rows, titled Character Sheet
- Set STEEL_Multiboard[6] = (Last created multiboard)
- Multiboard - Create a multiboard with 8 columns and 16 rows, titled Character Sheet
- Set STEEL_Multiboard[7] = (Last created multiboard)
- Multiboard - Create a multiboard with 8 columns and 16 rows, titled Character Sheet
- Set STEEL_Multiboard[8] = (Last created multiboard)
- Multiboard - Create a multiboard with 8 columns and 16 rows, titled Character Sheet
- Set STEEL_Multiboard[9] = (Last created multiboard)
- Multiboard - Create a multiboard with 8 columns and 16 rows, titled Character Sheet
- Set STEEL_Multiboard[10] = (Last created multiboard)
- Multiboard - Create a multiboard with 8 columns and 16 rows, titled Character Sheet
- Set STEEL_Multiboard[11] = (Last created multiboard)
- Multiboard - Create a multiboard with 8 columns and 16 rows, titled Character Sheet
-
Set STEEL_Multiboard[12] = (Last created multiboard)
-
Do Multiple ActionsFor each (Integer A) from 1 to 12, do (Actions)
-
Loop - Actions
- Multiboard - Change the color of the title for STEEL_Multiboard[(Integer A)] to (80.00%, 80.00%, 0.00%) with 0.00% transparency
- Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 1, row 1 to 3.00% of the total screen width
- Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 1, row 2 to 3.00% of the total screen width
- Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 2, row 1 to 5.00% of the total screen width
- Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 2, row 2 to 5.00% of the total screen width
-
Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 3, row 1 to 8.00% of the total screen width
-
Do Multiple ActionsFor each (Integer B) from 4 to 8, do (Actions)
-
Loop - Actions
- Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 1, row (Integer B) to 4.00% of the total screen width
- Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 2, row (Integer B) to 1.00% of the total screen width
- Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 3, row (Integer B) to 4.00% of the total screen width
- Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 4, row (Integer B) to 1.00% of the total screen width
- Multiboard - Set the color for STEEL_Multiboard[(Integer A)] item in column 3, row (Integer B) to (80.00%, 80.00%, 0.00%) with 0.00% transparency
-
Loop - Actions
-
Do Multiple ActionsFor each (Integer B) from 4 to 8, do (Actions)
- Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 9, row 1 to 8.00% of the total screen width
- Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 10, row 1 to 4.00% of the total screen width
- Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 10, row 2 to 1.00% of the total screen width
- Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 11, row 1 to 4.00% of the total screen width
- Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 11, row 2 to 1.00% of the total screen width
- Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 12, row 1 to 8.00% of the total screen width
- Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 13, row 1 to 3.00% of the total screen width
- Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 13, row 2 to 2.00% of the total screen width
- Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 14, row 1 to 3.00% of the total screen width
- Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 14, row 2 to 2.00% of the total screen width
- Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 15, row 1 to 8.00% of the total screen width
- Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 16, row 1 to 3.50% of the total screen width
- Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 16, row 2 to 8.00% of the total screen width
- Multiboard - Set the display style for STEEL_Multiboard[(Integer A)] item in column 0, row 0 to Show text and Hide icons
- Multiboard - Set the color for STEEL_Multiboard[(Integer A)] item in column 1, row 0 to (80.00%, 80.00%, 0.00%) with 0.00% transparency
- Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 1, row 1 to Name:
- Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 1, row 2 to Race:
- Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 1, row 4 to Fighter:
- Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 3, row 4 to Barbarian:
- Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 1, row 5 to Wizard:
- Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 3, row 5 to Warlock:
- Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 1, row 6 to Paladin:
- Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 3, row 6 to Cleric:
- Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 1, row 7 to Ranger:
- Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 3, row 7 to Rogue:
- Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 1, row 8 to Druid:
- Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 3, row 8 to Monk:
- Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 1, row 10 to Featpoints:
- Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 1, row 11 to Attribute Points:
- Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 1, row 13 to Stamina:
- Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 1, row 14 to Hunger:
-
Loop - Actions
-
Do Multiple ActionsFor each (Integer A) from 1 to 12, do (Actions)
-
Player Group - Pick every player in (All players) and do (Actions)
-
Loop - Actions
- Multiboard - Hide STEEL_Multiboard[(Player number of (Picked player))]
- Custom script: if ( GetLocalPlayer() == GetEnumPlayer() ) then
- Multiboard - Show STEEL_Multiboard[(Player number of (Picked player))]
- Custom script: endif
- Multiboard - Set the text for STEEL_Multiboard[(Player number of (Picked player))] item in column 2, row 5 to (String(STEEL_Wizard[(Player number of (Picked player))]))
- Multiboard - Set the text for STEEL_Multiboard[(Player number of (Picked player))] item in column 2, row 4 to (String(STEEL_Fighter[(Player number of (Picked player))]))
- Multiboard - Set the text for STEEL_Multiboard[(Player number of (Picked player))] item in column 4, row 7 to (String(STEEL_Rogue[(Player number of (Picked player))]))
- Multiboard - Set the text for STEEL_Multiboard[(Player number of (Picked player))] item in column 2, row 7 to (String(STEEL_Ranger[(Player number of (Picked player))]))
- Multiboard - Set the text for STEEL_Multiboard[(Player number of (Picked player))] item in column 4, row 5 to (String(STEEL_Warlock[(Player number of (Picked player))]))
- Multiboard - Set the text for STEEL_Multiboard[(Player number of (Picked player))] item in column 4, row 4 to (String(STEEL_Barbarian[(Player number of (Picked player))]))
- Multiboard - Set the text for STEEL_Multiboard[(Player number of (Picked player))] item in column 2, row 6 to (String(STEEL_Paladin[(Player number of (Picked player))]))
- Multiboard - Set the text for STEEL_Multiboard[(Player number of (Picked player))] item in column 4, row 6 to (String(STEEL_Cleric[(Player number of (Picked player))]))
- Multiboard - Set the text for STEEL_Multiboard[(Player number of (Picked player))] item in column 2, row 8 to (String(STEEL_Druid[(Player number of (Picked player))]))
- Multiboard - Set the text for STEEL_Multiboard[(Player number of (Picked player))] item in column 2, row 2 to None
- Multiboard - Set the text for STEEL_Multiboard[(Player number of (Picked player))] item in column 2, row 10 to (String(STEEL_Featpoints[(Player number of (Picked player))]))
- Multiboard - Set the text for STEEL_Multiboard[(Player number of (Picked player))] item in column 2, row 11 to (String(STEEL_Attributepoints[(Player number of (Picked player))]))
-
Loop - Actions
- Trigger - Destroy (This trigger)
-
Events
I had a For Loop at the beginning, but I thought it might be causing the problem so I created the boards individually and set them to the corresponding player. I didn't really change it back but I don't think it matters.
The board just won't show up, I'm assuming it's the last bit with localplayer but I'm really rusty with triggers in general and I've never made a multiboard before.
Oh yeah, the boards are referenced here and there in other triggers, but just update stuff. No Hide/Show functions so I didn't think it important to show those.
Any help would be appreciated!