- Joined
- Nov 26, 2007
- Messages
- 1,964
I've tried a whole lot of things, I still have no clue why it won't show.
Here's the trigger:
I had a For Loop at the beginning, but I thought it might be causing the problem so I created the boards individually and set them to the corresponding player. I didn't really change it back but I don't think it matters.
The board just won't show up, I'm assuming it's the last bit with localplayer but I'm really rusty with triggers in general and I've never made a multiboard before.
Oh yeah, the boards are referenced here and there in other triggers, but just update stuff. No Hide/Show functions so I didn't think it important to show those.
Any help would be appreciated!
Here's the trigger:
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CharacterSheet
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Events
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Time - Elapsed game time is 3.00 seconds
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Conditions
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Actions
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Multiboard - Create a multiboard with 8 columns and 16 rows, titled Character Sheet
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Set STEEL_Multiboard[1] = (Last created multiboard)
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Multiboard - Create a multiboard with 8 columns and 16 rows, titled Character Sheet
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Set STEEL_Multiboard[2] = (Last created multiboard)
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Multiboard - Create a multiboard with 8 columns and 16 rows, titled Character Sheet
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Set STEEL_Multiboard[3] = (Last created multiboard)
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Multiboard - Create a multiboard with 8 columns and 16 rows, titled Character Sheet
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Set STEEL_Multiboard[4] = (Last created multiboard)
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Multiboard - Create a multiboard with 8 columns and 16 rows, titled Character Sheet
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Set STEEL_Multiboard[5] = (Last created multiboard)
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Multiboard - Create a multiboard with 8 columns and 16 rows, titled Character Sheet
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Set STEEL_Multiboard[6] = (Last created multiboard)
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Multiboard - Create a multiboard with 8 columns and 16 rows, titled Character Sheet
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Set STEEL_Multiboard[7] = (Last created multiboard)
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Multiboard - Create a multiboard with 8 columns and 16 rows, titled Character Sheet
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Set STEEL_Multiboard[8] = (Last created multiboard)
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Multiboard - Create a multiboard with 8 columns and 16 rows, titled Character Sheet
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Set STEEL_Multiboard[9] = (Last created multiboard)
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Multiboard - Create a multiboard with 8 columns and 16 rows, titled Character Sheet
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Set STEEL_Multiboard[10] = (Last created multiboard)
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Multiboard - Create a multiboard with 8 columns and 16 rows, titled Character Sheet
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Set STEEL_Multiboard[11] = (Last created multiboard)
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Multiboard - Create a multiboard with 8 columns and 16 rows, titled Character Sheet
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Set STEEL_Multiboard[12] = (Last created multiboard)
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Do Multiple ActionsFor each (Integer A) from 1 to 12, do (Actions)
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Loop - Actions
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Multiboard - Change the color of the title for STEEL_Multiboard[(Integer A)] to (80.00%, 80.00%, 0.00%) with 0.00% transparency
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Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 1, row 1 to 3.00% of the total screen width
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Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 1, row 2 to 3.00% of the total screen width
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Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 2, row 1 to 5.00% of the total screen width
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Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 2, row 2 to 5.00% of the total screen width
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Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 3, row 1 to 8.00% of the total screen width
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Do Multiple ActionsFor each (Integer B) from 4 to 8, do (Actions)
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Loop - Actions
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Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 1, row (Integer B) to 4.00% of the total screen width
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Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 2, row (Integer B) to 1.00% of the total screen width
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Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 3, row (Integer B) to 4.00% of the total screen width
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Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 4, row (Integer B) to 1.00% of the total screen width
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Multiboard - Set the color for STEEL_Multiboard[(Integer A)] item in column 3, row (Integer B) to (80.00%, 80.00%, 0.00%) with 0.00% transparency
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Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 9, row 1 to 8.00% of the total screen width
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Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 10, row 1 to 4.00% of the total screen width
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Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 10, row 2 to 1.00% of the total screen width
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Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 11, row 1 to 4.00% of the total screen width
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Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 11, row 2 to 1.00% of the total screen width
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Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 12, row 1 to 8.00% of the total screen width
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Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 13, row 1 to 3.00% of the total screen width
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Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 13, row 2 to 2.00% of the total screen width
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Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 14, row 1 to 3.00% of the total screen width
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Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 14, row 2 to 2.00% of the total screen width
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Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 15, row 1 to 8.00% of the total screen width
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Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 16, row 1 to 3.50% of the total screen width
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Multiboard - Set the width for STEEL_Multiboard[(Integer A)] item in column 16, row 2 to 8.00% of the total screen width
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Multiboard - Set the display style for STEEL_Multiboard[(Integer A)] item in column 0, row 0 to Show text and Hide icons
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Multiboard - Set the color for STEEL_Multiboard[(Integer A)] item in column 1, row 0 to (80.00%, 80.00%, 0.00%) with 0.00% transparency
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Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 1, row 1 to Name:
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Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 1, row 2 to Race:
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Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 1, row 4 to Fighter:
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Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 3, row 4 to Barbarian:
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Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 1, row 5 to Wizard:
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Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 3, row 5 to Warlock:
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Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 1, row 6 to Paladin:
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Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 3, row 6 to Cleric:
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Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 1, row 7 to Ranger:
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Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 3, row 7 to Rogue:
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Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 1, row 8 to Druid:
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Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 3, row 8 to Monk:
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Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 1, row 10 to Featpoints:
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Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 1, row 11 to Attribute Points:
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Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 1, row 13 to Stamina:
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Multiboard - Set the text for STEEL_Multiboard[(Integer A)] item in column 1, row 14 to Hunger:
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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Multiboard - Hide STEEL_Multiboard[(Player number of (Picked player))]
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Custom script: if ( GetLocalPlayer() == GetEnumPlayer() ) then
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Multiboard - Show STEEL_Multiboard[(Player number of (Picked player))]
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Custom script: endif
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Multiboard - Set the text for STEEL_Multiboard[(Player number of (Picked player))] item in column 2, row 5 to (String(STEEL_Wizard[(Player number of (Picked player))]))
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Multiboard - Set the text for STEEL_Multiboard[(Player number of (Picked player))] item in column 2, row 4 to (String(STEEL_Fighter[(Player number of (Picked player))]))
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Multiboard - Set the text for STEEL_Multiboard[(Player number of (Picked player))] item in column 4, row 7 to (String(STEEL_Rogue[(Player number of (Picked player))]))
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Multiboard - Set the text for STEEL_Multiboard[(Player number of (Picked player))] item in column 2, row 7 to (String(STEEL_Ranger[(Player number of (Picked player))]))
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Multiboard - Set the text for STEEL_Multiboard[(Player number of (Picked player))] item in column 4, row 5 to (String(STEEL_Warlock[(Player number of (Picked player))]))
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Multiboard - Set the text for STEEL_Multiboard[(Player number of (Picked player))] item in column 4, row 4 to (String(STEEL_Barbarian[(Player number of (Picked player))]))
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Multiboard - Set the text for STEEL_Multiboard[(Player number of (Picked player))] item in column 2, row 6 to (String(STEEL_Paladin[(Player number of (Picked player))]))
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Multiboard - Set the text for STEEL_Multiboard[(Player number of (Picked player))] item in column 4, row 6 to (String(STEEL_Cleric[(Player number of (Picked player))]))
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Multiboard - Set the text for STEEL_Multiboard[(Player number of (Picked player))] item in column 2, row 8 to (String(STEEL_Druid[(Player number of (Picked player))]))
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Multiboard - Set the text for STEEL_Multiboard[(Player number of (Picked player))] item in column 2, row 2 to None
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Multiboard - Set the text for STEEL_Multiboard[(Player number of (Picked player))] item in column 2, row 10 to (String(STEEL_Featpoints[(Player number of (Picked player))]))
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Multiboard - Set the text for STEEL_Multiboard[(Player number of (Picked player))] item in column 2, row 11 to (String(STEEL_Attributepoints[(Player number of (Picked player))]))
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Trigger - Destroy (This trigger)
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I had a For Loop at the beginning, but I thought it might be causing the problem so I created the boards individually and set them to the corresponding player. I didn't really change it back but I don't think it matters.
The board just won't show up, I'm assuming it's the last bit with localplayer but I'm really rusty with triggers in general and I've never made a multiboard before.
Oh yeah, the boards are referenced here and there in other triggers, but just update stuff. No Hide/Show functions so I didn't think it important to show those.
Any help would be appreciated!