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Multiboard Problem 2

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Level 28
Joined
Jan 26, 2007
Messages
4,789
This trigger creates your multiboard:

  • Trigger On
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Trigger - Run AMCreation <gen> (checking conditions)
      • Trigger - Run AMCreation <gen> (ignoring conditions)
This is what the trigger editor says:
multiboardtext.jpg

It doesn't hurt to read.


Also: Player(1) is BLUE, not red. So the multiboards won't show for red.
You'll need Player(Integer A - 1) for that.

This is what you need to do:

  1. Remove the trigger "Trigger On" completely.
  2. Add the event "Time - Elapsed game time is 0.00 seconds" to the trigger "AMCreation".
  3. Set AMCreation to "Initially enabled".
  4. Set the custom scripts to "if (GetLocalPlayer() == Player(bj_forLoopAIndex-1)) then", so the MB will also show for red.
 
Level 13
Joined
Oct 25, 2009
Messages
995
Did you mean this?@@
  • For each (Integer A) from 1 to 6, do (Actions)
    • Loop - Actions
      • Custom script: if (GetLocalPlayer() == Player(bj_forLoopAIndex-1)) then
      • Multiboard - Show AM_MB[1]
      • Custom script: endif
EDIT: The multiboard has so many problem,can you help me fix these things?
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
I couldn't even see a trigger that should update the gold. It's pretty messy, your multiboard triggers.
I also can't really see the use of the leaderboard...

One thing: I'd like you to make the multiboard look good before I do anything to it. It's such a chaos that I don't even know where to look for what, which really slows me down.
 
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