- Joined
- Sep 27, 2005
- Messages
- 2,069
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dragon
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Events
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Unit - A unit comes within 500.00 of Murandin 0085 <gen>
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Conditions
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((Item-type of (Item carried by Emperors Elite Rifleman 0013 <gen> in slot 2)) Equal to Mesic's Sword) or (((Item-type of (Item carried by Emperors Elite Rifleman 0013 <gen> in slot 3)) Equal to Mesic's Sword) or (((Item-type of (Item carried by Emperors Elite Rifleman 0013 <gen> in slot 4)) Equal to Mesic's Sword) or (((Item-type of (Item carried by Emperors Eli
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Actions
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Trigger - Turn off (This trigger)
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Unit - Order Emperors Elite Rifleman 0013 <gen> to Stop
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Cinematic - Disable user control for (All players)
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Set Gotsthedragon = True
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Multiboard - Minimize mn
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Special Effect - Destroy morganeffect
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Cinematic - Fade out over 0.50 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Wait 0.50 seconds
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Unit - Make Emperors Elite Rifleman 0013 <gen> face Murandin 0085 <gen> over 1.00 seconds
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Item - Remove (Item carried by Emperors Elite Rifleman 0013 <gen> of type Mesic's Sword)
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Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Wait 0.50 seconds
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Animation - Lock Murandin 0085 <gen>'s Head to face Emperors Elite Rifleman 0013 <gen>, offset by (0.00, 0.00, 90.00)
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Wait 1.00 seconds
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Floating Text - Create floating text that reads You indeed fascinat... above Murandin 0085 <gen> with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Set Floats[4] = (Last created floating text)
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Wait 5.00 seconds
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Floating Text - Destroy Floats[4]
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Wait 1.00 seconds
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Cinematic - Fade out over 0.50 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Wait 0.50 seconds
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Animation - Reset Murandin 0085 <gen>'s animation
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Unit - Move Emperors Elite Rifleman 0013 <gen> instantly to (Center of Region 055 <gen>), facing (Center of Region 056 <gen>)
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Unit - Move Murandin 0085 <gen> instantly to (Random point in Region 055 <gen>), facing (Center of Region 056 <gen>)
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Animation - Reset Murandin 0085 <gen>'s body-part facing
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Unit - Order Murandin 0085 <gen> to Move To (Center of Region 057 <gen>)
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Trigger - Turn off camera <gen>
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Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
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Camera - Set the camera bounds for Player 1 (Red) to (Entire map)
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Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Black mask across Region 037 <gen>
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Trigger - Turn on Weather Control <gen>
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Trigger - Turn on Camera <gen>
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Environment - Turn weather On
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Camera Equal to 1
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Then - Actions
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Camera - Lock camera target for Player 1 (Red) to Emperors Elite Rifleman 0013 <gen>, offset by (0.00, 0.00) using Default rotation
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Else - Actions
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Camera - Pan camera for Player 1 (Red) to (Position of Emperors Elite Rifleman 0013 <gen>) over 0.00 seconds
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Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
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Wait 0.50 seconds
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Unit - Order Emperors Elite Rifleman 0013 <gen> to Move To (Position of Captain Morgan 0083 <gen>)
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Multiboard - Show mn
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Multiboard - Maximize mn
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Camera - Pan camera for Player 1 (Red) to (Position of Captain Morgan 0083 <gen>) over 4.00 seconds
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Wait 4.00 seconds
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Unit - Make Captain Morgan 0083 <gen> face Emperors Elite Rifleman 0013 <gen> over 1.00 seconds
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Wait 1.00 seconds
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Floating Text - Create floating text that reads So Murandin has cam... above Captain Morgan 0083 <gen> with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Set Floats[1] = (Last created floating text)
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Wait 6.00 seconds
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Floating Text - Destroy Floats[1]
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Camera Equal to 1
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Then - Actions
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Camera - Lock camera target for Player 1 (Red) to Emperors Elite Rifleman 0013 <gen>, offset by (0.00, 0.00) using Default rotation
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Else - Actions
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Camera - Pan camera for Player 1 (Red) to (Position of Emperors Elite Rifleman 0013 <gen>) over 0.00 seconds
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Wait 1.00 seconds
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Countdown Timer - Destroy (Last created timer window)
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Unit - Make Captain Morgan 0083 <gen> face Footman 0072 <gen> over 1.00 seconds
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Cinematic - Enable user control for (All players)
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Player - Set Player 1 (Red) Current gold to ((Player 1 (Red) Current gold) + 5)
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Hero - Add 100 experience to Emperors Elite Rifleman 0013 <gen>, Show level-up graphics
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Floating Text - Create floating text that reads 100 XP above Emperors Elite Rifleman 0013 <gen> with Z offset 0.00, using font size 10.00, color (20.00%, 20.00%, 100.00%), and 0.00% transparency
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Set Xptekst = (Last created floating text)
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Trigger - Turn on Xp <gen>
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Trigger - Run Wave 1 <gen> (ignoring conditions)
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Multiboard - Set the text for (Last created multiboard) item in column 2, row 3 to Defend Ashwind at a...
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Multiboard - Change the title of (Last created multiboard) to Quest Update
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Multiboard - Change the color of the title for (Last created multiboard) to (100.00%, 0.00%, 0.00%) with 0.00% transparency
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Wait 1.00 seconds
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Multiboard - Change the title of (Last created multiboard) to Game Status
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Multiboard - Change the color of the title for (Last created multiboard) to (100.00%, 80.00%, 20.00%) with 0.00% transparency
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Wait 1.00 seconds
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Multiboard - Change the title of (Last created multiboard) to Quest Update
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Multiboard - Change the color of the title for (Last created multiboard) to (100.00%, 0.00%, 0.00%) with 0.00% transparency
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Wait 1.00 seconds
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Multiboard - Change the title of (Last created multiboard) to Game Status
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Multiboard - Change the color of the title for (Last created multiboard) to (100.00%, 80.00%, 20.00%) with 0.00% transparency
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Wait 1.00 seconds
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Multiboard - Change the title of (Last created multiboard) to Quest Update
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Multiboard - Change the color of the title for (Last created multiboard) to (100.00%, 0.00%, 0.00%) with 0.00% transparency
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Wait 1.00 seconds
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Multiboard - Change the title of (Last created multiboard) to Game Status
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Multiboard - Change the color of the title for (Last created multiboard) to (100.00%, 80.00%, 20.00%) with 0.00% transparency
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Wait 1.00 seconds
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Dissaperas around here
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Camera Equal to 1
Then - Actions
Camera - Lock camera target for Player 1 (Red) to Emperors Elite Rifleman 0013 <gen>, offset by (0.00, 0.00) using Default rotation
Else - Actions
Camera - Pan camera for Player 1 (Red) to (Position of Emperors Elite Rifleman 0013 <gen>) over 0.00 seconds
Wait 1.00 seconds
Countdown Timer - Destroy (Last created timer window)
Unit - Make Captain Morgan 0083 <gen> face Footman 0072 <gen> over 1.00 seconds
Cinematic - Enable user control for (All players)
Last edited: