- Joined
- Oct 4, 2011
- Messages
- 226
Hello, I am trying to improve my development skills further, and one thing I havn't been able to accomplish is MUI spells. I'm working on a 4v4 PvP style map that will involve character classes. Anyways I'm wanting to make an ability that is attack based, it goes like this.
"Anytime the Blazing Fiend attacks he has a 20% chance to release a fireball toward the victim doing 50 damage."
-Also a question of mine is how to create a dummy unit effect and hide the hitpoint bar on the unit. Often when I create spells I use dummy units but you can see their hitpoint bars.
~Thanks for any feedback.
"Anytime the Blazing Fiend attacks he has a 20% chance to release a fireball toward the victim doing 50 damage."
-Also a question of mine is how to create a dummy unit effect and hide the hitpoint bar on the unit. Often when I create spells I use dummy units but you can see their hitpoint bars.
~Thanks for any feedback.