- Joined
- Feb 8, 2015
- Messages
- 93
Hello Hive
I'm planning a new spell, "Frozen Eternity" or "Time Freeze" if you wish to be less dramatic.
Any way, the spell is simple enough in getting it to work (I assume)... But I can't come up with a work-around for making it MUI
So any way, the idea is:
Cast upon an area (based on channel), where it will pause/0% animation speed/make invulnerable all units in the target area, then after a set duration the units will become unfrozen and return to combat.
The Single Unit Instance is easy enough; you just start a countdown timer, and when it ends you would un-freeze units from a unit group of targets.
But what if multiple units need to cast the time freeze at the same time? On different units, with different durations?
Can this be done without JASS? Because I honestly have no idea how that stuff works, I just do GUI...
I'm planning a new spell, "Frozen Eternity" or "Time Freeze" if you wish to be less dramatic.
Any way, the spell is simple enough in getting it to work (I assume)... But I can't come up with a work-around for making it MUI
So any way, the idea is:
Cast upon an area (based on channel), where it will pause/0% animation speed/make invulnerable all units in the target area, then after a set duration the units will become unfrozen and return to combat.
The Single Unit Instance is easy enough; you just start a countdown timer, and when it ends you would un-freeze units from a unit group of targets.
But what if multiple units need to cast the time freeze at the same time? On different units, with different durations?
Can this be done without JASS? Because I honestly have no idea how that stuff works, I just do GUI...