- Joined
- Apr 13, 2005
- Messages
- 630
I got this quest that you attack a person and shell attack u then move to 2 places before u have to kill him. Problem is the unit wont say his third floating text and wont go all the way to the first point.
first trigger
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Traitor
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Events
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Unit - A unit Is attacked
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Conditions
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((Unit-type of (Attacked unit)) Equal to Public Speaker) and ((Owner of (Attacked unit)) Equal to Neutral Passive)
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Actions
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Special Effect - Destroy excamationpoint
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Unit - Make traitor Invulnerable
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Unit - Order (Attacking unit) to Stop
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Quest - Create a Required quest titled Traitor with the description There was a recent ..., using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
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Floating Text - Create floating text that reads You have all been L... above traitor with Z offset 0.00, using font size 10.00, color (100.00%, 50.00%, 0.00%), and 0.00% transparency
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Set Floatingtext = (Last created floating text)
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Wait 3.00 seconds
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Floating Text - Destroy Floatingtext
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Floating Text - Create floating text that reads He has told you ove... above traitor with Z offset 0.00, using font size 10.00, color (100.00%, 50.00%, 0.00%), and 0.00% transparency
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Set Floatingtext = (Last created floating text)
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Wait 3.00 seconds
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Floating Text - Destroy Floatingtext
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Floating Text - Create floating text that reads My master gives you... above traitor with Z offset 0.00, using font size 10.00, color (100.00%, 50.00%, 0.00%), and 0.00% transparency
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Set Floatingtext = (Last created floating text)
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Floating Text - Destroy Floatingtext
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Wait 5.00 seconds
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Unit - Order traitor to Move To (Center of Spying <gen>)
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Trigger - Turn off (This trigger)
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second trigger
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Move traitor
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Events
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Unit - A unit enters Spying <gen>
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Conditions
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(Unit-type of (Entering unit)) Equal to Public Speaker
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Actions
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Unit - Order traitor to Move To (Center of Region 045 <gen>)
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third
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Traitor End
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Events
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Unit - A unit enters Region 045 <gen>
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Conditions
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(Unit-type of (Entering unit)) Equal to Public Speaker
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Actions
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Unit - Make traitor Vulnerable
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Unit - Change ownership of traitor to Player 11 (Dark Green) and Retain color
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last
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Traitor Died
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Events
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Unit - A unit Dies
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Conditions
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(Unit-type of (Triggering unit)) Equal to Public Speaker
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Actions
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Game - Display to (All players) the text: Report back to Al M...
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Special Effect - Create a special effect attached to the overhead of Al Mualim 0062 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
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Set excamationpoint = (Last created special effect)
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Trigger - Turn off (This trigger)
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Last edited by a moderator: