- Joined
- Jun 12, 2016
- Messages
- 74
Hi guys, I'm trying to solve a problem for hours now, I don't see the problem on my gui here, it's a campaign map, so I'm not worry about local variables, I don't know coding in jass/vjass, I'm a gui guy.
The objective is to make a "dodge skill", the casting unit "ddgr" (dodger) will make a semi circle (180°) movement with 128 radius, just like an Blade and Soul skill that moves behind the target.
The wait is necessary for the animation to work, first I set up the facing angle followed by the semi circle points, the starting point and the circumcenter respectively, the problem is somewhere in the red rectangle.
This works pretty bad in game, it should be a perfect semi circle, I need that skill to be 100% precise. At least the timing is precise, it ends in 0.33 seconds, but the movement is bugging, why???????
The objective is to make a "dodge skill", the casting unit "ddgr" (dodger) will make a semi circle (180°) movement with 128 radius, just like an Blade and Soul skill that moves behind the target.
The wait is necessary for the animation to work, first I set up the facing angle followed by the semi circle points, the starting point and the circumcenter respectively, the problem is somewhere in the red rectangle.
This works pretty bad in game, it should be a perfect semi circle, I need that skill to be 100% precise. At least the timing is precise, it ends in 0.33 seconds, but the movement is bugging, why???????