- Joined
- May 12, 2013
- Messages
- 70
Sup hive. So, Iv'e lately been workin' on my latest map. Its still under construction. And i've been facing many problems.The first problem is that, I've used a trigger to show the Movement speed of a unit when he typer "-ms" and worked perfectly, until, I realized it never showed the speed more than 400, even if the speed of the unit is more than 400. Here's the trigger :
The unit's default movement speed is 300. It buys a boots that give +40 MS. I type -ms and it shows 340 MS. But another boots that give +150 MS. I buy them and type -ms and it shows 400 ? And also if a unit has default MS of 522,it shows 400. So, WTF is this ? How do i get it to show it right.
Secondly, I needed help in making the Triggers for Blademail and Armlet of Mordiggian from DotA. For those of you who have'nt played DotA, Blademail creates spikes around the hero (Yea, if you know what's the name of that effect, please mention it too) and for 3 seconds, the hero will return all the damage he recieves (Both physical and magical) to the unit who attacks him.I know it simple triggering but I'm too lazy to think. Secondly, Armlet when activated, increases the total HP (Max HP) by 600 and also the current HP by 600, but Drains 40HP / second. On deactivation, it reduces the Max HP back to what it was, i.e -600 and the current HP also -600 but the unit turning it off never dies. He's left with 1 HP.And neither does he die if the armlet remains on, the HP goes on reducing and reaches 1 but then it increases to 5 and then back to 1. So its not lethal in anyway.
Awaiting replies.
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Events
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Player - Player 1 (Red) types a chat message containing -ms as An exact match
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Conditions
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Actions Game - Display to Player Group - Player 1 (Red) the text: (Movement speed of + ((Name of (Random unit from (Units owned by Player 1 (Red) matching (((Matching unit) is A Hero) Equal to True)))) + ( is + (String((Current movement speed of (Random unit from (Units owned by Player 1 (Red) matching (((Matching unit) is A Hero) Equal to True)
Secondly, I needed help in making the Triggers for Blademail and Armlet of Mordiggian from DotA. For those of you who have'nt played DotA, Blademail creates spikes around the hero (Yea, if you know what's the name of that effect, please mention it too) and for 3 seconds, the hero will return all the damage he recieves (Both physical and magical) to the unit who attacks him.I know it simple triggering but I'm too lazy to think. Secondly, Armlet when activated, increases the total HP (Max HP) by 600 and also the current HP by 600, but Drains 40HP / second. On deactivation, it reduces the Max HP back to what it was, i.e -600 and the current HP also -600 but the unit turning it off never dies. He's left with 1 HP.And neither does he die if the armlet remains on, the HP goes on reducing and reaches 1 but then it increases to 5 and then back to 1. So its not lethal in anyway.
Awaiting replies.