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[General] Move the camera to point without interrupting scrolling

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Has anyone yet discovered a way to move the camera somewhere without interrupting the scrolling of players?

SetCameraTargetPosition() doesn't work. And so does applying a camera object manually. Anyone found a workaround yet?

I've found that setting camera bounds works, but it's not fast enough in multiplayer, as it doesn't get updated instantly.


The reason why I need this is that I want to revive an old project of mine: Writing a library that allows moving the mouse to the corner of the screens to rotate the camera locked on a unit.
 
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