Zwiebelchen
Hosted Project GR
- Joined
- Sep 17, 2009
- Messages
- 7,234
Has anyone yet discovered a way to move the camera somewhere without interrupting the scrolling of players?
SetCameraTargetPosition() doesn't work. And so does applying a camera object manually. Anyone found a workaround yet?
I've found that setting camera bounds works, but it's not fast enough in multiplayer, as it doesn't get updated instantly.
The reason why I need this is that I want to revive an old project of mine: Writing a library that allows moving the mouse to the corner of the screens to rotate the camera locked on a unit.
SetCameraTargetPosition() doesn't work. And so does applying a camera object manually. Anyone found a workaround yet?
I've found that setting camera bounds works, but it's not fast enough in multiplayer, as it doesn't get updated instantly.
The reason why I need this is that I want to revive an old project of mine: Writing a library that allows moving the mouse to the corner of the screens to rotate the camera locked on a unit.