• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

most effective way to make "mines" ?

Status
Not open for further replies.
what does each one of the abilities do?

i can imagine what "damage upon death" does, but what does "mine - exploding" do?

where can i edit the specific units that trigger the mine? i want it to be only organic units.
 
1. First try if your conclusion is false
2. If it is correct(Which I suspect) you must make a complex tirgger ordering the mien to stop before exploding, but it would require you to check the unit triggering the ability, which cannot be tracked
 
  • Events
    • Time - Every .2 seconds of game time
  • Conditions
  • Actions
    • Set unitgroup = units of type (mine) matching unit is alive = true.
    • Unit Group - Pick every unit in unitgroup and do (Actions)
      • Set unitgroup2 = units within (mine detection range) of picked unit matching (conditions, organic etc.)
        • If (All conditions are true) Then do (then actions) Else do (else actions)
          • Conditions
            • Number of units in unitgroup2 not equal to 0
          • Actions
            • Unit - Order picked unit to cast fanofknivesdummyability
            • Unit - Add .1 second generic expiration timer to picked unit.
Insert anti-leak and clean up sloppiness where appropriate. I think I'm getting better at writing stuff in trigger tags, though. Saves the time required to open a map in editor :grin:
 
Status
Not open for further replies.
Back
Top